Left 4 Dead 2

Left 4 Dead 2

197 arvostelua
Shoving Clowns attracts nearby commons
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Game Content: Scripts
Game Modes: Single Player, Co-op
Tiedostokoko
Julkaistu
2.556 KB
1.10.2024 klo 23.46
1 muutos ( näytä )

Tilaa ladataksesi
Shoving Clowns attracts nearby commons

Kuvaus
When you shove a Clown, all nearby commons will aggro onto you. It doesn't make much sense for their shoes to attract commons, but not the squeaky nose.
18 kommenttia
Geebanger0  [tekijä] 2.5. klo 21.56 
normally when a clown walks, all nearby zombies will follow it. With this mod, if you shove a clown, all nearby zombies will attack you
@Geebanger0 Regarding this mod,
I remember that when you start the fair map, there's a dialogue that any of the survivors can say, warning us that the sound of the clowns (and if I'm not mistaken, it's when they walk that they attract nearby zombies).
And according to what I read, this mod means that when you push them, they also attract nearby zombies? So to speak, your mod gives the clowns a second "function or advantage," so to speak.
Since they run away when they see us, and the sound of their shoes attracts zombies, so now if we push them, they'll also attract zombies?
λ Eiku λ 16.2. klo 8.27 
Is it possible to make infected passively follow a clown that is just wondering around?

I highly doubt it but I thought I'd ask either way.
skullmonkey 7.10.2024 klo 22.25 
they dont like when you hit their leader
Catxhunter13 5.10.2024 klo 9.30 
they didn't like the pushing the clown prank, taken it very personally
Geebanger0  [tekijä] 3.10.2024 klo 12.35 
:frank2:
Specters Scream 3.10.2024 klo 6.05 
POV: Hes touching my child
you touchin child?
NO!
Geebanger0  [tekijä] 2.10.2024 klo 21.27 
No idea, I haven’t even started making it yet. I’ll experiment a bit with what I’m able to do and then I’ll let you know.
Leon 2.10.2024 klo 20.22 
About the gunshots attract horde feature, what if I'm using silenced weapon mods that uses lowered gunfire sound to match the weapon? Will it has a loudness radius like unsilenced weapons? Will the CIs got attracted due to weapon type instead of weapon fire sound?
Geebanger0  [tekijä] 2.10.2024 klo 16.05 
Now that’s an idea and a half right there. I’d thought about it a while back (pretty sure I mentioned it in a thread, like you said) but that was before I’d done any work with scripts. I’ll work on it soon as I get home