Left 4 Dead 2

Left 4 Dead 2

198 beoordelingen
Shoving Clowns attracts nearby commons
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
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2.556 KB
1 okt 2024 om 23:46
1 wijzigingsnotitie (weergeven)

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Shoving Clowns attracts nearby commons

Omschrijving
When you shove a Clown, all nearby commons will aggro onto you. It doesn't make much sense for their shoes to attract commons, but not the squeaky nose.
18 opmerkingen
Geebanger0  [auteur] 2 mei om 21:56 
normally when a clown walks, all nearby zombies will follow it. With this mod, if you shove a clown, all nearby zombies will attack you
@Geebanger0 Regarding this mod,
I remember that when you start the fair map, there's a dialogue that any of the survivors can say, warning us that the sound of the clowns (and if I'm not mistaken, it's when they walk that they attract nearby zombies).
And according to what I read, this mod means that when you push them, they also attract nearby zombies? So to speak, your mod gives the clowns a second "function or advantage," so to speak.
Since they run away when they see us, and the sound of their shoes attracts zombies, so now if we push them, they'll also attract zombies?
λ Eiku λ 16 feb om 8:27 
Is it possible to make infected passively follow a clown that is just wondering around?

I highly doubt it but I thought I'd ask either way.
skullmonkey 7 okt 2024 om 22:25 
they dont like when you hit their leader
Catxhunter13 5 okt 2024 om 9:30 
they didn't like the pushing the clown prank, taken it very personally
Geebanger0  [auteur] 3 okt 2024 om 12:35 
:frank2:
Specters Scream 3 okt 2024 om 6:05 
POV: Hes touching my child
you touchin child?
NO!
Geebanger0  [auteur] 2 okt 2024 om 21:27 
No idea, I haven’t even started making it yet. I’ll experiment a bit with what I’m able to do and then I’ll let you know.
Leon 2 okt 2024 om 20:22 
About the gunshots attract horde feature, what if I'm using silenced weapon mods that uses lowered gunfire sound to match the weapon? Will it has a loudness radius like unsilenced weapons? Will the CIs got attracted due to weapon type instead of weapon fire sound?
Geebanger0  [auteur] 2 okt 2024 om 16:05 
Now that’s an idea and a half right there. I’d thought about it a while back (pretty sure I mentioned it in a thread, like you said) but that was before I’d done any work with scripts. I’ll work on it soon as I get home