Left 4 Dead 2

Left 4 Dead 2

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Kyle's Rebalance Mod - All Weapons Patched
   
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Game Content: Weapons, Scripts
Game Modes: Single Player
Bestandsgrootte
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Bijgewerkt op
141.509 KB
27 sep 2024 om 7:54
2 nov om 22:42
8 wijzigingsnotities (weergeven)

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Kyle's Rebalance Mod - All Weapons Patched

In 1 verzameling van Kyle H. McCloud
Kyle's Usuals (Weapons + Skins)
111 items
Omschrijving
This is an unofficial patch for Left 4 Dead 2 that rebalances the weapons with a mixture of buffs and nerfs so everything is viable, unique, and fun to use. The overall difficulty is about the same as vanilla, but this mod provides a more even, varied experience because there aren't any bad weapons now.

Please check the Discussions tab or CLICK HERE for more info on what has changed and why.



For a patch with BUFFS ONLY, click here.



For a patch with NERFS ONLY, click here.



BUFFED:
- M16
- SCAR
- SG552
- Hunting Rifle
- Scout
- AWP
- Grenade Launcher
- Pistol(s)
- Blunt melee weapons
- Adrenaline
- Pipe Bomb

TWEAKED:
- Benelli Autoshotgun
- SPAS Autoshotgun
- Wood Shotgun
- Chrome Shotgun
- Uzi
- MP5
- M60

NERFED:
- AK47
- Military Sniper Rifle
- Silenced MAC-10
- Magnum
- Sharp melee weapons

Please check the Discussions tab or CLICK HERE for more info on what has changed and why.



This mod was originally made for personal use, but I hope others agree with me that it makes the game more fun. In vanilla L4D2, a brutally honest tier list would have a few weapons in S-tier, basically nothing in A-tier, and everything else in B-tier or below. My intent with this mod was to move as many weapons into A-tier as possible. Enjoy!
Populaire discussies Alles weergeven (2)
0
27 sep 2024 om 8:13
BELANGRIJK: What Changed & Why - Rebalance Patch Notes
Kyle H. McCloud
0
4 okt 2024 om 15:28
Failed Experiments - What Did NOT Change and Why
Kyle H. McCloud
36 opmerkingen
Demoman tf2 4 sep om 14:28 
like you might have to edit the mutations themselves to do that tho (not that i even play those mutations all that much just something i noticed)
Demoman tf2 4 sep om 14:23 
this is cool but kind of messes up the l4d1 mutations weapon stats but idk if you could make it revert to l4d1 stats in those mutations with this mod
TofuDelivery 10 aug om 15:01 
https://steamproxy.net/sharedfiles/filedetails/?id=3330346678
This mod balance the sg552 and scar by itself so good just because the reload, you should check it out as a reference
TofuDelivery 10 aug om 14:59 
fair points, but lets be real, if we wanted to have a mod that feels like vanilla, we could just play vanilla xD also you already tweak the AK reload so much that his animation when you shove reset on his original speed and then you need to wait for the script to really match your reload time.

have these two points said, i see this mod not an option to have OP weapons, and thats why i love it, because it is IN FACT a rebalance, so in order to reach this full balance the sg552 and scar need to be viable weapons, and that could be reached if you just speed a little bit the animations xD the scar could have the original AK reload speed same as the Sg552 or smth, and the pistol accuaracy would make it a super viable choice against the magnum, you wouldnt even need to tweak damage numbers :mhwgood:
Kyle H. McCloud  [auteur] 10 aug om 8:27 
@ TofuDelivery

I'm open to considering all of these changes, especially another pistol accuracy buff, but I do want to note a few things:

1. Reload animations start to look bad if you change the speed too much, and I'm trying to avoid any tweaks that hurt the game's visuals.

2. I put a limitation on myself to keep things feeling as vanilla as possible. I didn't want to change the order of the weapon "tier list," I just wanted to reduce the gaps between tiers. If the AK47 is still the best assault rifle by a tiny bit, I'm fine with that as long as it has competition now.

You have thoughtful ideas and I'm willing to try them, but I just wanted to make it clear why I might go in a different direction. I'll have to do some testing and see what works for me :praisesun:
TofuDelivery 10 aug om 4:42 
i absolutley love this mod, but i think the sg552 and Scar still useless, theres no reason to grab them if i already have another T2, and all this comes for the reload time, they damage are good but why keep them slow as hell? even the ak has a better reload, also to really consider if choose between pistols or magnum i would make the pistols have more accuaracy for headshots, if you make this 3 things, this would be the perfect balanced mod of all the workshop! :mhwgood:
Kyle H. McCloud  [auteur] 9 aug om 7:44 
@ asiboe

Thank you for the kind words :smile:
asiboe 8 aug om 15:09 
honestly the mod's great, each weapon now has their own roles and makes you think of which weapon to pick instead of grab n' go, easily win a campaign, hoping to see more stuff like this!
finnigand 8 jul om 10:38 
Is the mod supposed to cut the reload animations short?
ravenz 18 jun om 16:25 
the pitchfork and crowbar does gib commons but the shovel doesn't gib at all like the pan and police baton.