Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Ultimate Keyboard and Mouse Control Settings: Dark Souls Inspired
By Akillon
A simple guide on control changes where the Left and Right Mouse Buttons are primarily used for shooting, while Left Shift and TAB are designated for close combat.
   
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Introduction
The main purpose of this guide is to simplify ranged combat by replacing the inconvenient middle mouse button switch with the right mouse button.

While the changes suggested here may not fully suit your preferences, I hope you'll still find something useful to take away.

If you decide to try this method, keep in mind that it may take some time to get accustomed to it.
Why Dark Souls?
What does Dark Souls have to do with this?

In Dark Souls, weapons are wielded in both hands, with the left hand usually holding a shield for defense and parrying, and the right hand focused on attacking.

The Remastered version of the first game introduced full keyboard and mouse support. However, many years ago, the Prepare To Die Edition required mods for mouse compatibility, and since then, I've used the same weapon controls in all Souls games.

The Left and Right Mouse Buttons are used for normal and strong attacks with the right hand, while the left hand’s defense and parrying are managed with Left Shift and TAB.
Table of changes
In the game settings, we need to modify the following actions:

Action
Default
New
Comment
Sprint
Left Shift
Left Control
We need Left Shift for Melee action. Additionally, we can also hold Dodge (Space) to Sprint, just like in Dark Souls :)
Aim
Toggle
Hold
If we choose to use the Right Mouse Button for aim, there's no need for a toggle - holding it works best, just like in classic shooters.
Melee
Right Mouse Button
Left Shift
One of our major changes, which may take some time to get used to.
Parry/Shield Block
C
TAB
Another key change, also takes time to adjust.
Scoreboard
TAB
Caps Lock
With the previous change, we left this action unassigned. I prefer setting it to Caps Lock, but feel free to assign it to whichever key you prefer.
Zoom/Heavy Stance
Middle Mouse Button
Right Mouse Button
Our final major change - now it plays just like any other shooter! No need to adjust I presume.

The following changes aren't necessary, but I’m sharing them nonetheless, as they complement the previous changes:

Action
Default
New
Comment
Lock on Target
X
Middle Mouse Button
Now we have put this key to better use, MMB is the standard key for locking onto targets in Dark Souls.
Use Ability
Q
F
As a Vermintide/Darktide player, there’s simply no key better suited for the special ability than F.
Switch Weapon
V
Q
Another habit from the Tide games is to switch weapons using the Q key.
Use Medicae Stimms
F
Anything
I’ve lost track of how many stimms I wasted using F as the default key for the special ability. I personally switched it to 4, but you can choose any key you like - just avoid using F!
Conclusion
In conclusion, I want to emphasize that I don't claim to have all the answers, but I hope you found at least some of these ideas helpful.

If you have any suggestions for improving the game controls, please share them in the comments. I'm very interested in hearing how other players have addressed similar issues.

Here some funny AI generated "warhammer chaos space marine uses keyboard" ^_^

9 Comments
Menteroth 28 Sep, 2024 @ 1:54am 
Just sharing my weird key bindings haha.

M1 = Parry/Block
M2 = Melee (default)
M3 = Aim
M5 = Shoot.

I play Assault a lot so swinging with melee and getting to parry suddenly in the middle of it felt good and quicker with M1.
IronPux 27 Sep, 2024 @ 10:11pm 
Far from perfect but I've been rolling with the following to make my brain happy:

Aim - Right mouse button
Dodge - Space (holding this to sprint)
Lock on Target - L. Alt (I don't really use it)
Medic stim - 3
Melee - L. Shift
Parry/Block - F
Ping - Middle mouse button (my default for most fps games)
Voice Chat - one of my thumb buttons (I have 6), will probably move it to a pedal.

Weapon switch is unbound, relying on 1 and 2.
boblongshot 26 Sep, 2024 @ 2:41pm 
@Shivver Precisely right! This is pretty much how every other FPS/3PS game with melee is set up. I am unable to fathom why they would eschew the accepted standard for default PC controls.

Due to this this issue, I'm forced to decide which critical action will be least affected by additional reaction time and relegated to what I would call a 2nd tier or B team key (further away or awkward to press). Not a fan.

I also dislike having to hold down the interaction key for almost everything. It is spoils immersion and is basically an entirely unnecessary localised miniature loading screen that would only make sense on cogitator terminals etc, not opening a loot box or or the silly rock lifting action.
Shivver 26 Sep, 2024 @ 1:04pm 
Why can't they do the Melee weapon as 3rd weapon? Like Vermintide or Darktide....
A Cat 25 Sep, 2024 @ 9:16am 
Was thinking of using warframe control scheme
LMB - shoot, RMB - aim
mouse side button - parry
Melee - E
Interact/Execute - X
Lock-on is kinda useless imo and everything else works fine by default, the only issue I ran into is the inability to assign both interaction and executions to the same button despite default controls doing it. :zagsnooze:
Zid 25 Sep, 2024 @ 7:38am 
Ive switched parry to mouse4 (thumb resting on it).
Target lock to mouse5 (forward of regular thumb rest position, but this isnt a feature ive found myself using, ive tried it but it doesnt seem to be for me).

Shift (hold) is sprint, i wish it wouldnt stop sprinting if i let go of W and just strafe a bit while looking around, or at least return to sprinting while shift is still held and i press down W again.

CTRL (hold) is aim. No matter what your binds are i would highly recommend switching aim to hold, it makes so much more sense as just letting off it will let you move quicker again, rather than having to press something once more to do so.

Sprint and Aim are action that are mutually exclusive so having my pinky dedicated to the works well.
River 24 Sep, 2024 @ 4:47am 
I moved melee to MB4, and parry to right click. That was enough to make melee make sense, only "problem" is the aiming still feels a bit unnatural on MMB. Might try moving parry to MB5 and see if that works well
Akillon  [author] 23 Sep, 2024 @ 10:33am 
Melee with MMB sounds interesting :)
I also tried use target lock on MB5 (side mouse button) but in the end never used it :steamhappy:
Valla 23 Sep, 2024 @ 3:05am 
Good Ideas .. I use this Changes
(Tab, Left Shift Default Binding)

Parry - Alt Key
Melee - Middle Mouse Button
Lock on Target - Extra Mouse Buttons