FINAL FANTASY XVI

FINAL FANTASY XVI

50 ratings
Final Fantasy XVI Optimized Settings
By Vanitas
Optimized Graphical Settings for PC

Developer: Square Enix Creative Business Unit III
Platforms: PlayStation 5 / PC (Steam, Epic Games, Nvidia GeForce Now)
Genres: Action role-playing
Publisher: Square Enix
Release: June 22, 2023 & September 17, 2024
2
9
   
Award
Favorite
Favorited
Unfavorite
General Guidelines
  • Going from Max to Low Preset, there's an uplift of 22% in performance. (36fps to 43fps on a RTX 2060 with no DLSS)
  • Most graphical differences can be spot in pictures, still every single option makes a difference like in FF14. Good thing: games looks almost the same in every preset. Bad thing: games looks almost the same in every preset and there's barely any performance uplift in most scenarios
  • Game demands a minimum of 8GB VRAM, this can be mitigated with the use of upscalers, but don't expect to save you in some **specific cutscenes** (I remark on this: **specific cutscenes**)
  • Cutscenes are by far the most demanding part of the game. These are locked at 30fps and despite I don't like it, I understand why this is done this way. 3 PCs I tested had strong drops during heavy cutscenes while using the unlocked FPS in cutscenes mod
  • There's a [mod to unlock FPS during cutscenes and enable the use of Frame Generation during it](https://github.com/Lyall/FFXVIFix). Keep in mind, and this is my opinion, if the game doesn't reach to 60fps during gameplay I don't recommend using this during cutscenes, unless you want it to stutter.
  • Graphical Fidelity affects several aspects: Character and object polygons and details. Volumetric fog. Volumetric Clouds.
  • Only setting that makes a difference in performance, besides upscalers, is Terrain Detail, followed by Shadow Quality (54fps at High to 60fps at Low)
  • Variable Rate Shading improves FPS in some scenarios, keep in mind it destroys the quality of volumetric fogs
Optimized Quality Settings
Graphics Settings Tab. We'll use Ultra as a base preset
  • Screen Brightness: Personal decision. Developers recommended setting it at a high value if you don't have an HDR display
  • Super Resolution: Personal decision. DLSS > XeSS > FSR3 > Legacy (FSR1 + TCSMAA)
  • Dynamic Resolution: Depends on your PC. I recommend using it to reach 60fps or if you don't meet VRAM requirements
    • Upscaling: DLAA over no upscaling. Game has forced TAA.
    • Sharpness: Personal Decision. I prefer between 2 and 6.
    • Frame Generation: Off. Recommended if your base fps is above 60fps.
  • Motion Blur: Personal decision. Recommended if playing at 30fps. 1 or 2 is a good spot, blur too aggressive.
  • Vignette; Chromatic Aberration: Personal Decision
  • Nvidia Reflex: Enabled
  • [Graphical Fidelity](https://imgsli.com/Mjg5MTc1/0/2): High. Low and Medium produce artifacts in some characters' hair.
  • [Texture Quality](https://imgsli.com/Mjg5MTcy/1/2): High or max your VRAM allows. Check the ground in the pictures.
  • [Terrain Detail](https://imgsli.com/Mjg5MTc5): Medium. Affects Floor Tessellation
  • [Shadow Quality](https://imgsli.com/MjkyODY0/0/2): High
  • [Water Quality](https://imgsli.com/MjkyODY3): Medium
  • [Clutter Density](https://imgsli.com/Mjg5MTgy): High. Increase rocks details and grass quantity
  • NPC Quantity: High. Low and Medium will make objects to spawn/appear while you get closer to them.
  • Screen Space Reflection: On
  • Ambient Occlusion: On
  • Bloom Shader: Personal Decision
  • Variable Rate Shading: Off
Balanced Optimized
Optimized Quality as base

Performance Optimized
Balanced Optimized as base

**If Balanced Optimized isn't enough, prioritize using DLSS or an upscaler of your preference. I recommend using Dynamic Resolution**

  • NPC Quantity: You might need to reduce this option if you notice FPS drops while using DLSS or any other upscaler.
  • Screen Space Reflection: Off
  • Ambient Occlusion: Off

Game will look almost the same, AO is noticeable in screenshots in my opinion.
6GB GPUs Settings (1080p upscaled)
Use same settings as Optimized Quality Settings, drop to Performance Optimize if needed, might help during cutscenes.

  • Super Resolution: DLSS > XeSS 1.3 > FSR3 > Legacy (don't even try it, not worthy)
  • Dynamic Resolution: On
  • Frame Generation: Off due to lack of VRAM
  • NPC Quantity: You might need to reduce this option if you notice FPS drops while using DLSS or any other upscaler.
  • VRS: On
Also consider locking the game to 30fps, this might help to avoid FPS stutters caused by CPU load which is caused by using Super Resolution
30 Comments
taloN 22 Oct @ 3:38pm 
Okay I've found a happy little balance.. Mind you I'm on a 1080ti, 7700k (ANCIENT HARDWARE) at 1440p:

FSR 3 Quality, Frame Gen On, Sharpening 10, Dynamic Res off.

Looks great, minimal blur, and settings are maxed. All while averaging 45 fps. I. Will. TAKE IT!
Vanitas  [author] 22 Oct @ 11:29am 
Yep it does. Frame Generation works better with high-end hardware. Then DLSS at 1080p looks too blurry. Nothing like Cyberpunk 2077 :/
taloN 21 Oct @ 7:09pm 
Frame Generation and dynamic resolution cause way too much artifacting and blurring, It's just time to buy new hardware :(
Max-Shaft 6 Oct @ 3:25pm 
thanks
Vanitas  [author] 6 Oct @ 9:27am 
Try to make a fresh reinstall of your GPU drivers. That GPU should be able to run the game at 1080p 60fps
Max-Shaft 6 Oct @ 3:40am 
I have a quick question regarding my setup:

GeForce RTX 4070
32GB RAM
AMD Ryzen 7 7700X (8-core)
However, the game keeps telling me the driver is outdated, and it crashes at the very first scene between Ifrit and Phoenix. I've tried lowering all the settings to the minimum, but I still get the same result.

My drivers are up to date, and I'm not sure what else to try. Any advice or help would be appreciated!
DewQuack 27 Sep @ 1:56am 
@Avantyr

Try limiting your Max Frames in NVIDIA Control Panel a few frames under your Monitors limit, and turn on Vertical sync there instead of in game. I limited mine to 71 fps and it stopped the screen tearing.

Although I do get textures, mostly trees and grass, flickering in and out from time to time. Not sure if it's related.
Questees 23 Sep @ 5:34pm 
I am fiddling with the settings as well.
If I may ask, why would u advise using Frame Generation over DRS?

Or am I reading it wrong?

O yes. And thank you for your findings and tips. I did not know about the terrain setting being so 'heavy' and also did not know where these weird hair glitches were coming from (first setting as u said). Thanks!
Vanitas  [author] 23 Sep @ 4:59pm 
No, I don't recommend using Frame Generation. Use it if you own a GPU with more than 8GB VRAM and your base FPS without Frame Generation is always above 60fps.

DRS does wonders in this game, is the most meaningful way to win FPS but everyone has their personal preferences regarding the use of DLSS/FSR3 and so on, so it's something you'll have to test
Luan Lucas 22 Sep @ 9:06am 
Nice :steamthumbsup: