Team Fortress 2

Team Fortress 2

208 értékelés
Hollow
2
2
   
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21.129 MB
szept. 16., 12:06
szept. 16., 15:41
1 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Hollow

1 MilkMaster72 készítette gyűjteményben
MilkMaster72's TF2 Workshop
7 elem
Leírás
Welcome to Hollow, a Halloween King of the Hill map where teams must contest both points to start the timer!

Credits:
MilkMaster72 - Layout, detailing, multi-koth Vscript
MegapiemanPHD - Layout
Phe - Detailing
Stiffy360 - Douglas Fir Trees
Népszerű témák Összes megnézése (1)
3
szept. 17., 22:20
KIEMELVE: 𝐄𝐱𝐩𝐥𝐨𝐢𝐭𝐬, 𝐛𝐮𝐠 𝐫𝐞𝐩𝐨𝐫𝐭𝐬 𝐨𝐫 𝐬𝐮𝐠𝐠𝐞𝐬𝐭𝐢𝐨𝐧𝐬? 𝐏𝐨𝐬𝐭 𝐭𝐡𝐞𝐦 𝐡𝐞𝐫𝐞! 🎃
MilkMaster72
20 megjegyzés
bigbuddy1776 szept. 29., 17:17 
This is a very good map, the multi-cap thing with the layout is very nice. Though, it feels like capping the outside gives a natural advantage when attempting to get inside the cathedral. Since you're able to directly control 2/3 exits.

Nonetheless, I love how sniper sightlines were limited and the map itself feels pretty simple. If it doesn't get in this year, I would love to see a community server run it.
MilkMaster72  [készítő] szept. 29., 11:14 
though thank you all for your votes :winter2019happygingerbread:
MilkMaster72  [készítő] szept. 29., 11:14 
not this year MrMemeGuy, but maybe next year 😔
MrMemeGuy szept. 29., 9:37 
This map looks fricking cool I hope it gets into the game
ПАШАНЯ szept. 21., 21:34 
гул
pirotehnik010 szept. 21., 6:08 
ПУСТОЕ ДНО ПУСТОГО ДНА
:cozycrashfish:
Snackerman™ szept. 20., 11:23 
Brilliant Concept but wait where the boss fight.
Cottonwell szept. 20., 7:32 
Very interesting take on the koth gamemode, having two points. I could see some long games coming from this (not a problem for me), its interesting that BOTH points need to be capped for the time to go down. this will really need teams to be split up from what I can tell. as for the looks its very simple (but nice, to many maps seem to try TOO hard lol), very cool and refreshing take on a koth map, hope valve adds it! :steamthumbsup:
JAS-C szept. 19., 2:49 
Off-topic but imagine if we will get a multi-stage KOTH map, m? Sizes and proportions of playzone is the same but layout is changing with every round. That is what I thought for a moment, when I saw a subtitle on thumbnail, but then remembered about KOTH with multiple point to cap.
after vscript these new halloween maps looking so cool