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Сообщить о проблеме с переводом
Just pushed an update and fixed! Good catch It should work for new Heroes now no problem.
Latest change note:
Added a missing campaign skill chain "Specialist" for Vampire Coast Fleet Captain Heroes
(wasn't included in the other "Specialist" DB values because of it's unique Pirate Cove exclusion)
Definitely something worth taking up with Creative Assembly about! "Immortal", the mount skills, and other automatically awarded unique skills are definitely supposed to be free and require no intervention whatsoever
Could be your version of the game, or maybe a bug with a language pack or something?
My only other suggestion based on your description is to start a new campaign to use this; it's possible there is residual data or game settings from other mods adversely affecting your game
If I level up by fighting all works fine, the thing is the mechanic, if I gain a level that would reach the level to auto unlock the nodes, its just open to put points and dont auto unlock...
If I then gain another lvl by fighting all return to mod normal(auto unlocking)
the thing is, if i put a point in any skill that auto unlock, this point is lost when I reset.
example: I lvl up by the mechanic, the auto unlock nodes open for me to put points, I put a point in any of these(they remain open, only the one I put a point turn to auto in the lvl 6), I then lvl by fighting, all the opened nodes are granted automatically, then I put the point in the other not auto, if I reset the hero, only the point I put in the no auto returns...
did tests with only your mod active
sorry, english isnt my 1º language
Hmm not sure, looks like starting a new campaign with Snikch it works as expected... Did you start a new campaign with this mod or one already in progress? If the latter then it'll only apply to newly hired Lords & Heroes, not older ones
I think its related to leveling with the mechanics Shadowy Dealings
Good catch! I do believe I initially had missed those; so they've been added as of the latest update:
Added support for automatically awarding the Caravan Lord campaign skills "Cargo Capacity", "Better Scales", "Hidden Stores", "Way-Finders", and "Local Guides"
If there are any additional campaign skills that other mods are adding, it's highly likely they'll be excluded (given what I've seen of "caravans for all" mods though, they should utilize existing vanilla campaign skills)