Stellaris

Stellaris

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Beschreibung
Mods that i have made and currently maintain.
Inhalte (7)
Ecumenopolis Origin
Erstellt von Skogen
Updated to 3.13 Simply start on an Ecumenopolis with a few resources to maintain it and it's initial population. Is it balanced? NOPE! After starting a new game with the origin you have to wait 1 in-game day for the planet to be turned into an Ecumenopolis...
ACOT + Bug Branch FE Fix 3.13+
Erstellt von Skogen
Updated to 3.13 This mod is a patch between Ancient Cache of Technologies and Ethics & Civics: Bug Branch that fixes the issue of fallen empires not spawning correctly/missing starbases. Should be loaded after/under ACOT and Ethics & Civics: Bug Branch! Mo...
More Starbase Slots for Expanded Starbases
Erstellt von Skogen
Updated to 3.13 A simple mod that further increases the module and building slots of starbases and orbital rings when using Expanded Starbases Starport Module Slots: 5 Building Slots: 2 Starhold Module Slots: 10 Building Slots: 4 Starfortress Module Slots:...
Psionics for All
Erstellt von Skogen
Overview This is a very simple mod that makes it possible to take the Psionics ascension path with (almost) any type of empire, inlcuding Gestalts and Machines. Additionally, this mod also allows you to get Psionics in conjunction with other Ascension path...
Lots of Housing
Erstellt von Skogen
This mod should work with any future version unless major changes to how buildings are coded are made. Was getting annoyed of having more jobs than housing, so i made this mod. Is it balanced? NOPE! It introduces one building, the "Housing Complex". It cos...
[SKO] Technological Zenith
Erstellt von Skogen
Updated to 3.13 NOTE: This mod is not finished yet, however it is fully playable, some things may be a bit crude/janky (such as some icons) or seem slightly unfinished, but it is playable. It is pretty much guaranteed to be quite unbalanced at this point i...
Larger Shipyards
Erstellt von Skogen
Unless Paradox makes major changes to how starbase modules/buildings are coded, this mod should work with pretty much any version of the game! This mod adds two shipyards which are only available on citadels. The Citadel Shipyard: -Shipyard Capacity +5 -Sh...