Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése









Guided Missile: Missile, rocket, torpedo OP and EX skill (include funnel missile i think)
Hyper Trance: TRANS-AM, EXAM, ALICE, things that make your gunpla goes super saiyan
Injection: Basically Guided Missile but for ballistic/beam weaponry
Auto-Fire: extra arms that auto shoot enemies
Beam Blast: self explanatory, usually the big beam icon
Funnels: Funnels, bits, flying unicorn shield thingy, except funnel missile
Cancel: Sort of like Combo between skill and close/long range, still vague tbh :x
Inherent: Everything G gundam
Wild Dance: for build in melee weapon OP/EX skill
Barrage: Skills that shoot more shots when holding
Vulcan: Skills that can go Dakka!
Support: Flashbang
Trap: Mines and dummy
Throw: Grenade
Buff: Defensive such as GN field
Pulll-In: Self explanatory
Movement: Booster ability that make you uncontrollably fast
Special: Flamethrower i think