Portal 2
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S-Knot
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28 авг. 2024 в 9:12
28 авг. 2024 в 11:37
3 бележки за промени ( преглед )
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Knot: A Collection
8 артикула
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lol boogers

This puzzle is a descendant of a map from 2012 by Jotta: Abyss. In 2016, I made an "advanced" version with significant help from toncica: The Logical Knot. His version is Knot Again!. A few months later, Stract and I cooked up a Hammerized version called façade, which is by far the most popular version. Then, just a few weeks ago, I saw a user named SpKi throw out some new ideas... and what followed was about a week of us going back and forth on different optimizations, layout re-works, and new puzzle logic. They'll be posting their version (with some help from Narkodes) very soon! You can find their All for Knot! here.

Special thanks to all the playtesters in the Discord helping with design ideas:
- Narkodes
- DiDo Killer!
- Mattchew
- Teo
- Mr Fab
- SteemStream
- Aneonen
- Dark Rozen
- 可砸 (haru)
- Giox_64

toncica -- we all hope you're doing well, buddy.
22 коментара
RedSilencer  [автор] 23 авг. в 6:18 
Haha, I wasn't aware of either of these issues, thanks for showing me!
EpicMinecraftKid12 22 авг. в 21:51 
woah! really cool puzzle! i checked comments because i knew i definitely didn't do the end correctly but i was really confused seeing everyone else post about null portals and four uses of the button. aside from the end (which i still couldve done the intentional way) my route was still very fun to come up with, so great puzzle either way.
Nobody No-One 28 март в 19:58 
This is a seriously impressive remake. The original, with the two activations of the button at the end of the funnel, was one of my first introductions to the logic of super subtle state differences, but now y'all have found an even more subtle way to justify four(!!) different ways of activating that button — while also adding a crazy null portal sequence, removing a laser/catcher, a fizzler, and a button, and generally cleaning up façade's layout. The new sequences all took me quite a bit of thought to see. I'm interested to see how SpKi's version differs, but it seems the description has used a rather generous definition of "very soon" :steammocking:. In the meantime, thumbs up and added to favorites.
jandlml 31 авг. 2024 в 18:06 
haha excellent map! finally finished. :steamhappy: as always terrific map red silencer! keep going on that degree cant wait to see what you come up with in the future :steamhappy:
jandlml 31 авг. 2024 в 17:44 
hmm i tried both couldnt see any way to respawm either one to get the blue funnel back
RedSilencer  [автор] 30 авг. 2024 в 13:18 
You made a little mistake immediately before and you're at a dead end now: you have the wrong box with you
jandlml 30 авг. 2024 в 12:51 
was i supposed to do something before i get to the ledge ? or is the pic right where i need to be?
可砸 30 авг. 2024 в 8:06 
Oh forgot to say, I'm glad you're officially back.:p2cube: I think toncica would also be proud of this series,which is still continuing its legacy.:steamthumbsup:Well thanks guys,you just made the old one fulled with vitality and passion,just so inspiring.:steamhappy:
可砸 30 авг. 2024 в 7:31 
Excellent map!So impressive that you kept the core ideas the same and then added so many interesting loops!I'm glad you found that elegant little hole.:moonbly:

I think it's really brilliant that In the final round you put CC in the funnel ,also so perfectly the hidden fling

https://youtu.be/nZpXDwdQEss
RedSilencer  [автор] 29 авг. 2024 в 20:24 
Close...! But... in a funny way, very far away. :p2cube: