Team Fortress 2

Team Fortress 2

81 ratings
Gytrash (CTF Invade) [Beta]
   
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Game Mode: Capture the Flag
File Size
Posted
Updated
26.566 MB
26 Aug @ 7:57pm
30 Sep @ 10:23pm
3 Change Notes ( view )

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Gytrash (CTF Invade) [Beta]

Description
"Bring Me... Pages..."

Variant of CTF Invade. Both intels are in the middle, Teams need to deliver the intel to the enemy's base to score a point.

* Capping kills and puts that intel on a cooldown before spawning again.
* No crits on cap.
* Players can't take the intel into their base (Will be reset).

* Spell books will spawn periodically across the map on a timer (Subject to change)
* there is a vscript that can change how spells are dealt. but having a hard time getting that to work the way I want it too. maybe added at a later time.


Brick textures, Lamp Models and Sky card used from the 'Frontline' Pack [http://frontline.tf/]
Autumn Oak Trees Models made by (taxicat)
Skybox Texture (sky_triage) made by (Void)
No Crumpkin VScript by LizardOfOz

Filename: ctf_gytrash_b2
Spawnpoints: 32 (Red/Blu)
Healthpacks: 6 (Small) / 8 (Medium)
Ammopacks: 10 (Small) / 10 (Medium)
Spellbooks: 17
VScript Elements
Gamebanana: [https://gamebanana.com/mods/538242]
Type "map workshop/3318343269" into the console to load the map
16 Comments
Lord_of_Light 11 Sep @ 9:34am 
Looks good!:steamthis::steamthumbsup:
Maroon  [author] 1 Sep @ 3:27pm 
@Serge Ivanov it is lacking in some signage which I neglected to include, my bad. thanks for the heads up
Serge Ivanov 1 Sep @ 8:33am 
Interesting idea, but it really doesn't feel clear at all. The spawns give players the idea that the map is a lot smaller than it really is, and the paths you have to go to are tucked back in the corner, which took some looking to find.
Maroon  [author] 31 Aug @ 1:09pm 
@American Bagel haven't done any gmod mapping stuff, so not sure what I'd need to do to port it. loads and runs fine in it though.
American Bagel 31 Aug @ 8:04am 
will you port this to gmod?
Maroon  [author] 30 Aug @ 11:47pm 
@JAS-C developing the indoor routes to the capture zones is something I want to look closely at and improve on.
JAS-C 30 Aug @ 11:08pm 
Looks weird but in good way. I kinda don't like that there only one path to capture zone. But it has potential.
TheGhostThatWas 28 Aug @ 6:16pm 
Looks cool so far. Eerie but not too tacky theme. I havent played CTF invade yet but I'd love to try it
Maroon  [author] 28 Aug @ 4:48pm 
@Junya could you elaborate?
Greezer 28 Aug @ 4:23pm 
Layout fine visually dosnn't look TF2