Left 4 Dead 2

Left 4 Dead 2

32 évaluations
Reanimated HQ SPAS-12 w. Unfolded Stock (SPAS-12) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Shotgun
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10.583 MB
21 aout à 2h18
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Reanimated HQ SPAS-12 w. Unfolded Stock (SPAS-12) - Compressed Edition

Dans 1 collection faite par Dokun
Dokun's Library of Compressed Weapons & Models
278 objets
Description
Done by Request. Compressed Weapon for【绀海】雲鶴.Undefined's HQ SPAS-12 (Unfolder Stock) Reanimated:
https://steamproxy.net/sharedfiles/filedetails/?id=2512658889

Credits:
  • Dokun - Compressing
  • Nemo - HUD Icon
  • Unchild & Azhe - Original Model
  • 【绀海】云鹤.Undefined - Upload & Original Weapon

If you like using this compressed mod, giving me a support in the form of simple like, or even an award, would be greatly, very much appreciated. Your compliments, yes you! are what makes me inspired to make more mod like this. Just so you know, there's absolutely no pressure to do so; it's completely optional!

Táiga Rivers a écrit :
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
4 commentaires
Dokun  [créateur] 21 aout à 8h44 
Thanks for an award man, appreciate it a lot:steamhappy::btd6thumbsup:
rmiharg 21 aout à 8h41 
YOU DESERVE AN AWARD :steamhappy::steamthumbsup:
Dokun  [créateur] 21 aout à 8h40 
Hey, you're welcome man!:health:
rmiharg 21 aout à 8h36 
THANK YOU SO MUCH, YOU SAVED MY RAM, KEEP UP WITH YOUR WORKS!!!!!:health: