Left 4 Dead 2

Left 4 Dead 2

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GL 40mm High velocity Conversion
   
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Game Content: Scripts
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Geplaatst op
189.429 KB
17 aug om 6:38
1 wijzigingsnotitie (weergeven)

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GL 40mm High velocity Conversion

In 1 verzameling van multoman
Simple Weapon Conversions
23 items
Omschrijving
"Think your current 40mm slow and not reaching enough? Cant get that stupid smoker from far away? Say no more, with slight sacrifise to booms for range we got you these 40mm HV, That smoker aint coming back for more"

STATS CHANGES-
350 - Damage (-)
170 - Radius (-)
200 - Stumble (-)
1900 Velocity (+)
650 - Damage Against tank (-)

Art by Beejiebean
9 opmerkingen
multoman  [auteur] 9 sep om 3:31 
@Coalition SpecDelta ye
Coalition SpecDelta 9 sep om 2:56 
so I just change it and then make it vpk or?
multoman  [auteur] 8 sep om 23:34 
@Coalition SpecDelta you need notepad++ to see .nut files
Coalition SpecDelta 8 sep om 19:26 
@man how to read the .nut file?
L0W_1Q 3 sep om 10:25 
Great thanks, mate! I left a link to your addon and your profile in the description of mine XM25 Script to pay tribute. Hope you're okay with that, and if not - let me know, how I can change the regards (sorry for bad english, it's pretty hard for me)
multoman  [auteur] 3 sep om 3:12 
@L0W_1Q you cant actually change the velocity, damage or some stats of the grenade launcher with its txt file, you have to change the convars with using director base addon.nut instead, you can download this mod with steamworkshopdownloader.io and see it for yourself and freely edit it
L0W_1Q 3 sep om 3:05 
May I ask you a question about changing grenage physics? In weapon_grenade_launcher.txt I couldn't find anything about velocity. Those stats would be really useful for XM25 script with it's 25mm rounds (and specialized damage too)
multoman  [auteur] 20 aug om 2:01 
its a high velocity so yeahh its gotta be lower than 400
有钱没钱,称兄道弟 17 aug om 19:39 
350 damage, too low, brother. If it's a single shot, it's recommended not to be less than 850. And enhance the range of damage and fragment splashing.