Darkest Dungeon® II

Darkest Dungeon® II

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More! MORE! Vanilla+ Tweak
   
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3.962 MB
15. aug. kl. 15.59
20. aug. kl. 8.56
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More! MORE! Vanilla+ Tweak

I 1 samling av GNiko
GNiko's Vanilla+ Tweaks
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More! MORE! now inflicts x2 Vulnerable on Flagellant at all levels, giving it a higher risk.

I generally really like Flagellant's kit and think it's pretty well balanced - except for "More! MORE!", which I consider an overcentralizing skill with how efficient it is. My aim with this mod is to tune it down slightly as to discourage pressing it every turn, without going overboard or adding mechanics too alien to his vanilla playstyle for the players that want to mostly experience Red Hook's version of the Hero.

+ Flagellant: More! MORE! now adds x2 Vulnerable on Self.
+ Flagellant: More! MORE!+ now adds x2 Vulnerable on Self.

I am still unsure if adding the extra x2 Vulnerable is the correct way to go about balancing it: I have considered increasing the Cooldown on the Skill, reducing all Flag's RES while the buff is active, decreasing the amount healed or something else entirely, but I'd rather receive more feedback on this version before doing any other changes.

Reminder that you can download my entire series of tweaks by Subscribing to the Collection this mod is a part of, and that now I am also uploading all my mods onto Google Drive so Epic Store Games and Good Old Games players can get my mods in a less painful manner:
https://drive.google.com/drive/folders/1w9TINShhUHTKNYTPGjJJZA5Yl7XTyspB?usp=drive_link

This mod was mostly made as a test on how to edit Hero skills and parameters, and I'm interested in making other very slight adjustments to things I perceive as over or undertuned without complete overhauls. If you have any suggestions, tips, or constructive criticism, I am always glad to read them!
6 kommentarer
GNiko  [skaper] 1. sep. kl. 6.18 
If you use this mod's More! MORE! soley as a general healing tool, then by design it is going to feel weak. This mod was balanced with the skill primarily being a "redirection" and "enemy control tool", where the main purpose of the skill is to waste enemy actions on a less effective character.

Flagellant already has other heals (Lash's Gift, Deathless) that do not provide him with Taunt, and should be ideally be paired up with this new More! MORE!

Additionally, More! MORE!+ has much more value than what is immediately apparent - Pain Tokens jumping from 10% to 15% healing each mean that Skills like Punish, Acid Rain and the bunch that take 10% HP DMG are now a net positive healing, so I'd prefer staying away from compounding the value of a single Mastery point for the skill.

That said, I appreciate the feedback, and you taking the time to formulate tour thoughts. Thank you!
CarbonKnight9 31. aug. kl. 19.03 
Maybe More! MORE!+ should only give 1 vuln? because taking double damage 2 times when you want to heal (I typically use more more whne I want to heal) will almost always put me on death's door or worse, but I do agree the skill is op I just think that 1 vuln on mastery would be less punishing and sensitize mastering the skill, since in vanilla there is almost no reason to master it
GNiko  [skaper] 16. aug. kl. 4.50 
That is fair, and there is an argument to be made if you compare point by point the amount of healing Flagellant can put out compared to other people. My main issue with More! MORE! isn't really the healing tho, it is more to do with how powerful Taunt is, and how it can "stun" enemies by making them waste their turns on ineffective actions that Flag shrugs off. Thanks for the feedback, and I'll be looking out for Deathless and Sepsis too.
【BOT】天童 爱丽丝 15. aug. kl. 17.53 
In my opinion,the real OP skills are Deathless of Scourge Path and Sepsis of Wanderer Path.
If you want to nerf Flg,you should nerf them,not the MORE!MORE!.
MORE!MORE! is a very balanced skill.It just a Tank skill,absorb damage and give heal under low pressure.
One hit only heal 9 for FLG(50*120%).So The Pain+ token can be considered as BLOCK+ if taken 12 damage or BLOCK if taken 18 damage.
Obviously MORE!MORE! dont work well on extreme pressure conditions like 10-18*140% from Fulgore.That's kind of balance.
GNiko  [skaper] 15. aug. kl. 17.07 
That is part of the intention, yes. I don't want the skill to be both a tanking and healing button for Flagellant that works on all enemies - either be situationally an upside, or have provide less momentum if used without thought on the match-up.
meerdus 15. aug. kl. 17.03 
maybe one vuln would do it but two makes the skill a negative health button on anything that isnt a very small weak enemy or an enemy that focuses on dot