RimWorld

RimWorld

2,382 ratings
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
File Size
Posted
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24.612 MB
14 Aug, 2024 @ 7:36am
9 Sep @ 4:32am
24 Change Notes ( view )

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Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
2,164 Comments
Sweaters 8 hours ago 
@Questforben If you find that your bugs and colonists eat the jelly too much, try making a corpse stockpile in the insects' allowed area so they eat those. bonus points if you have a fridge mod or something else cold accessible so the corpses dont rot. for your colonists, you should be able to remove eating insect jelly by going into their assigned food policy and editing it. you can uncheck insect jelly so anyone with that food policy will not eat jelly. Lastly, it may behoove you to try and get an insector (i think its those guys?) and have them adapt into having jelly sacks so your colonists can produce jelly too. potentially you can extract that gene and put it on prisoners, if youre into that.
Questforben 15 hours ago 
I'd like to make an addendum to my last comment. I have noticed that it spawns the glow pods which can be deconstructed for 10-15 jelly each. Meaning that it takes significantly less time and micromanaging to actually develop a hive. Would still be nice if the jelly spawned as forbidden and more frequently/numerously, however the glow pods thing is fine, I suppose
Questforben 16 hours ago 
The basic hives make a quite frankly uselessly small amount of jelly. I was hoping I could start as an insectoid dude and have him farm the hives and stuff, and after spending like 40 in game days struggling to get enough of the jelly, I get 2 a day (maybe even less because I rarely even see it drop) and the bugs eat that jelly. I'm going to try and leave some extra food for them so that they don't eat the jelly and I can nab it, but even then my colonists will usually eat it before I even know it's dropped. It would be nice if it dropped as automatically off limits, or maybe if it dropped more because frankly seeking out a hive infested area and going in to nab the jelly is so difficult that by the time you can make a hive and jelly farm with it, the hive is functionally useless.
Hell Reaper 4 Nov @ 6:25am 
is it theoreticly possible to build the hive in space with save our ship 2 mod?
Droider 2 Nov @ 4:15pm 
wait did you get rid of the insect spike traps?
Droider 2 Nov @ 12:44pm 
whats the difference between hive and burrow walls? they both have the same amount of hp but burrow walls take longer to build
Necromancer 2 Nov @ 10:40am 
I have insectoids counted as ideological units, and now I have a faction of orbital traders instead of transhumanists.
Sarg Bjornson  [author] 2 Nov @ 7:52am 
@Mega and Dark fox: The answer is the same as always: discover which mod is breaking things, report to us. We will add it as incompatible.
>>Dark_Fox<< 2 Nov @ 7:28am 
Sometimes the event "Members of the hive leave" occurs and all the beetles go into the "pets" category, which is why they cannot be controlled directly, how can I fix this??
Droider 1 Nov @ 10:27pm 
do you ever plan to make certain insects use odyssey's flight mechanic?