Left 4 Dead 2

Left 4 Dead 2

29 평점
Anti Traps
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Game Content: Scripts
Game Modes: Single Player, Co-op
파일 크기
게시일
업데이트일
14.185 KB
2024년 8월 11일 오전 7시 26분
2024년 11월 26일 오후 9시 00분
업데이트 노트 3개 (보기)

다운로드 위해 구독하기
Anti Traps

kurochama님의 1 모음집
Useful "Side-Dish" Mods (Especially for Bots)
아이템 61개
설명
"Do you hate unfair traps that keep coming or even instantly kill you when hit?"
"Have you ever thought about whether there's a way to finish a campaign full of troll traps without god mode or noclip on?"
"Have you ever thought about what if bots are immune to any traps so they won't die in vain?"

Yeah, this mod is the answers you seek. This mod can nullify any damage caused by environmental hazards like fire, poisonous smoke, & traps. But don't worry, survivors can still take damage from other survivors, SI, tank, witch & common infected. They only ignore damage caused by the world or traps.

Q: "Does it mean that this is an OP mod?"
A: Not really. It depends on how you set the cfg file. You can use this to protect bots from traps too.

There's only 1 feature in "anti traps.txt" cfg file:
  1. Anti Traps Mode: This controls which type or survivor can have immunity to traps (bot only/ player only/ all), & also whether fall damage immunity is included (some traps can drop a survivor to a pit).

Bonus feature, "Chat Commands":
  • warp to team: Warp yourself to the other alive survivor's location (use when stuck or dropped into a pit trap)
  • warp to base: Warp yourself back to the saferoom at the starting point.

With this mod, you can start to challenge most trap campaigns with much less worry, as even bots can survive if you put the "anti traps" buff on the bots.

NOTES:
  • A video preview will be added later.

  • This might not compatible with "Capped Fall Damage" mod if the value of "Anti Traps Mode" is set to ignore fall damage, as the fall damage reduction on "Capped Fall Damage" mod uses different methods.
  • As this uses "scriptedmode" to trigger "AllowTakeDamage" function, changes made on the cfg file only take effects on next round or when starting a new campaign.
댓글 6
The Combat Medic 2025년 9월 17일 오전 10시 57분 
I think this mod might have made bots not bleed out when incapped.
kurochama  [작성자] 2024년 11월 2일 오후 12시 14분 
@infinitig35 , thanks... :steamhappy:
kurochama  [작성자] 2024년 8월 19일 오후 12시 42분 
@something something house , I'm not sure whether I should make it or not, as it's a very simple feature so it might not be popular enough to be made as a standalone mod. Recently I've been trying to make a standalone version of "Grenadier Mode", & I still need several to do several tests.
something something house 2024년 8월 19일 오전 10시 39분 
i wonder when were getting the noisy bot settings from merciless turned into a standalone mod
kurochama  [작성자] 2024년 8월 11일 오전 8시 45분 
@Shad3rEVO , it should be. You can try it. I tested on "Kokiri Forest" that still has light & friendly traps. You can also try to set the value to 4 (if you want to protect only bots) to make bots immune to any damage except from other survivors & zombies. Value no. 1 also protects bots from any traps, except traps that drop survivors to the pit (as this one is categorized as fall damage).
Digital_Revenant 2024년 8월 11일 오전 7시 49분 
Will this allow me to finish The Curse of Lazar Castle with bots?
Because there are some traps that aren't fire or smoke, such as spikes that hurt you simply because you walked into them.