Garry's Mod
104 evaluări
[ZBASE] Half-Life 2: Complete NPCs
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
Dimensiunea fișierului
Postat
Actualizat
166.883 MB
8 aug. 2024 la 4:35
1 febr. la 7:33
16 jurnale de actualizare ( vizionare )

Abonează-te pentru a descărca
[ZBASE] Half-Life 2: Complete NPCs

În 1 colecție creată de Chazbrew
My Gmod Mods
15 obiecte
Descriere
Half-Life 2: Complete NPCs

This mod adds EVERY Half-Life 2 NPC into ZBase. Including Extras

ZBase required!



Known Issues

Odell has missing texture on the collar.

Overwatch Ministrider is a bit broken because it doesn't have all the Hunter's animations.



Recommended Mods

For the Antlion Grub to work properly. you need Zippy's Global NPC Hearing System https://steamproxy.net/sharedfiles/filedetails/?id=3001759765&searchtext=Global

GlowLib is recommended for glowing eyes / features on certain NPCs. https://steamproxy.net/sharedfiles/filedetails/?id=3279071164&searchtext=glowlib

For the Helicopter and Gunship to work properly, download this https://steamproxy.net/sharedfiles/filedetails/?id=3048721100&searchtext=extended+ai



Credits

Valve - Half-Life 2/Half-Life 2 Episode 1 and 2 for most of the Models/Materials

Zippy - ZBase and helping me with lots of issues I had, and helped with some code.

Limakenori - Letting me use some barnacle code, and letting me use APC code



tags: all half-life 2 half life npcs every complete
Discuții populare Vezi toate (3)
46
8 sept. la 8:15
IMPORTANT: Suggestions
Chazbrew
32
30 sept. la 8:25
IMPORTANT: Bugs
Chazbrew
125 comentarii
Chazbrew  [autor] 17 oct. la 8:43 
No clue it might be a ZBase thing or this mod is broken
Froob 17 oct. la 4:35 
Where did the original npcs ago
-kizil 1 oct. la 6:33 
why i don`t have the original npcs anymore even without this addon
Chazbrew  [autor] 27 aug. la 3:40 
hmmmm
ArbitersHand 25 aug. la 7:48 
Something I've noticed is that the strider in your mod doesn't move on certain maps even with everything enabled in the navigation mod, and a nodegraph generated. However, the strider in the standard combine NPC tab does without having to create a nodegraph and isn't map dependent.
Chazbrew  [autor] 13 aug. la 2:24 
I'll try at some point when I update this mod in the future
ArbitersHand 12 aug. la 18:49 
Would you be able to activate the strider's secondary fire?
Chazbrew  [autor] 6 aug. la 2:23 
No prob!
Emb'd 5 aug. la 17:51 
Thanks a lot, man!