Crusader Kings III

Crusader Kings III

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a collection of small "fixes" i made
should all be compatible with each other
Przedmioty (7)
[WMS] city and temple walls (1.16.2.3)
Autor: 7588
add fortification level to cities and temples tell me if glitch Compatibility: edited common\buildings\00_city_buildings.txt and 00_temple_buildings.txt via patching only affect the four base holding building levels (city and temple building that finishes ...
[WMS] rule cities (1.16.2.3)
Autor: 7588
enable cities for the follwing government types: feudal clan tribal theocracy practically same as cities of kings but this one does not remove mayors because i want to keep them...
[WMS] special building requirements remove (build on other peoples holysites) (1.12.5)
Autor: 7588
removes holy site and religion requirements for holy buildings and also some other requirements on some other buildings if not specified then all requirements other than innovation has been removed please let me know if there is any glitch or if i forgot a...
[WMS] practiced pirate fix (1.13.2)
Autor: 7588
does the following change to practiced pirates: no longer require 50% of province to be coastal (still need 70% to reform with less prestige) no longer limited to duchy realms (byzantium raiders go brrrr) no longer give prestige penalty when raiding (actua...
more points
Autor: 7588
ruler designer point limit is now 400000 (1000* the original)...
legacies unlocked
Autor: 7588
all legacies are avaliable to every dynasty exept nomad and administrative (still require government type because i cant find the files for them, though they are still visible for all dynasties)...
cheap legacies
Autor: 7588
legacy cost is now flat 250 with no accumilative cost...