Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem









Doesn't seem easy, unless you plan on making it an instant startle with 0.0 damage?
Currently, it just increases some cvar values, which makes it so she notices the closest survivor due to how she works. increasing her personal space range or threat_normal/hostile values will only affect her range for all survivors, not the one with the light specifically.
She can also detect you (but not see you) through walls (as heard by the gasping sound) when you turn on your light near her.
I'm still brainstorming ways to make the witch more formidable as a gameplay element. I have the insta-kill and relentless witch mods... and I've taken all the glow effects out and most of the warning sounds. With all that AND this mod, a well positioned sitting witch is a MENACE. Especially on low visibility areas where you want your light. But the standing witch is a bit too easily cheesed in open areas. Need some way to buff the standing witch that's out in the open.