Arma 3
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Maddonut's Toolbox
   
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Data Type: Mod
Taille du fichier
Publié le
Mis à jour le
5.804 KB
16 juil. à 16h57
18 juil. à 1h13
2 notes de changement ( voir )

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Maddonut's Toolbox

Description
Overview

This mod will be a collection of useful functions for enhancing mission objectives and allowing mission makers to make more tasks for players to interact with, for example a code lock that can lock any door and require a code to open or you can use tools to hack the lock. These will all be added with time but for now the following functionality is available.

This Mod needs to be installed on the Server and all Clients.

This mod creates a copy of your loadout when you exit the ace arsenal. The kit can be reloaded using a resupply object by clicking "Resupply", each resupply object will only work once per player, to simulate having limited kit, enough for each player to resupply once.

This mod can also load the saved loadout on respawn.

How To

Create Resupply Object
To create a resupply object look at the eden attributes for the object you wish to make a resupply object and under the "Maddonut's Toolbox" tab tick the "Is Resupply Object" box.

Load Resupply Loadout On Respawn
This is turned on or off through CBA's Addon settings in the section called "Maddonut's Toolbox".
7 commentaires
Maddonut  [créateur] 23 juil. à 16h31 
Illu, no there should not be, it uses CBAs event handler system which is very efficient.
Illu 22 juil. à 19h37 
any server performance hit?
Maddonut  [créateur] 18 juil. à 23h49 
The Mod is required to be on the Server and all Clients.
Longshot133 18 juil. à 20h18 
pog, thank you m8, its an awesome mod.
DeNatured Milk.Com 18 juil. à 20h13 
Is this client sided or needed in the server?
Maddonut  [créateur] 18 juil. à 1h15 
Hi yes there was a few issues with the mod, I have just pushed an update that should fix all the issues your having. Any more issues let me know.
Longshot133 17 juil. à 21h51 
When I load it i get a "No entry: Bin" error when loading it. Any Idea?