Counter-Strike: Source

Counter-Strike: Source

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Counter-Strike: Source Lore
By Virtuoso
Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.

Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.

Several elements of the gameplay were modified from their Counter-Strike iteration, such as the behavior of the grenades, the physics engine, and the weapons' recoil. The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise. Furthermore, the addition of ragdoll physics marks another difference between Counter-Strike and Counter-Strike: Source. AI has been improved as well, their attacks are considerably more accurate, and they will "read" the tactical map. Once they are alerted to the player's appearance, they will engage faster than in the older games. AI will attempt to retreat if they spot snipers.
   
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cs lore
Years ago with Operation Vanguard through Operation Wildfire they attempted to tell some story, but it was mostly ignored and once they fell off doing consistent operations the story has essentially ceased to continue.

The previous two operations (Shattered Web and Broken Fang) have both had "story" missions, but there isnt any real substance to them and any sort of set up just goes no where.

But the lore as presented years ago was this. The Coalition Taskforce (The CTs) are fighting against the Phoenix (which at times is just the Phoenix Connexion faction and at other times is every T faction)

Op Vanguards story was the CTs getting a foothold in border countries. Nothing more then that.

Op Bloodhound was about hunting a defector from the CTs named Chase Turner. It introduced a lot of small details about the story and you could play out the events both as CT and Phoenix. Chase Turner is killed in the final mission of the CT campaign.

Op Wildfire mainly delivered it story through the first coop-strike map.In the first mission you rescue a journalist from a cement plant who had been captured by Chase Turner in Op Vanguard, this journaslist tells you that the Phoenix are going to attack a nuclear plant (de_nuke remake) which had been hinted at in the previous Op.

In Mission 2 you gather files to prove the facilities owner is funding terrorists so they can finally arrest him and freeze his assets.

In Mission 3 you rescue Imogen, who is the daughter of Booth (who is a semi minor character who is sells both sides weapons) and blow up the cement plant to kill the Phoenix leader. The comic that unlocks after work shows the leader survived.
4 Comments
anormalgamer54432 20 Jul @ 12:15pm 
csgo lore not css lore
niscast 19 Jul @ 2:37am 
this isnt even css lore this is just csgo lore, they are 2 different games so this is basically misinformation:GDHard:
Morpho 17 Jul @ 3:53pm 
Türk server arıyorsanız önerebilirim
Virtuoso  [author] 12 Jul @ 6:15am 
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