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then make the Country Conditions "If Custom Country Variable x < Days since Game Start".
(x is just a number of your choosing)
and then in outcomes, "Set Custom Country Variable x = Days since Game Start", this ensures the event is only fired once per country
now add any outcome you want, being healthy deaths
now this needs a more advanced editing method
pen the file in a text editor and find the particular GameEvent that corresponds to the event you've created it's everything between the <GameEvent></GameEvent> tags. Copy it.,and then duplicate it 58 times (aka the total amount of countries ingame)
the end result is 58 copies of an event that each happen in a random country every day, excluding already picked countries, which means it is basically each and every one of them
can you elaborate further on how you want lethality to affect the healthy? do you want even uninfected people to die?
im not sure exactly how possible that is, you may be able to create a looped event that will take away a set percentage/amount of people by killing them globally, but it will also affect the infected as well
I want to make it so my infected's lethality only affects the healthy, as I'm doing a cannibalization scenario where the infected do not cannibalize each other. I don't know how exactly to trick the event into simulating such a thing.