The Operational Art of War IV

The Operational Art of War IV

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Campaign Barbarossa v1.032
   
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11 juil. à 14h54
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Campaign Barbarossa v1.032

Description
Two player only. Because there are thousands of units for each side it can sometimes take a considerable amount of time for the game program to sort out replacements. I've had turns on the Soviet side take up to 45 minutes to sort out replacements and that's on a 3.5gb processor and 32gb of memory. So if the turn is taking a long time to start just go do something else. It will eventually be ready.

BEFORE YOU PLAY THIS SCENARIO READ THE DOC PLEASE.
IT WILL BE ON YOUR HARD DRIVE. FOR INSTANCE MINE IS AT:
C:/PROGRAM FILES (x86)/STEAM/steamapps/workshop/content/<game>

GAME IS A NUMBER DESIGNATOR FOR EACH GAME FOLDER. MY OPART GAME FOLDER IS 792660. EACH SCENARIO HAS IT'S OWN NUMBERED FOLDER. MY CAMPAIGN BARBAROSSA SCENARIO FOLDER IS 3287173948.

THIS FOLDER HAS DOCUMENTATION THAT YOU MUST READ BEFORE YOU PLAY THIS SCENARIO......

Or you could go here to get everything by copying the link below and pasting it into your browser:
https://www.matrixgames.com/forums/viewtopic.php?f=10665&t=393061
Just clicking on it doesn't seem to work. You have to copy and paste.

Campaign Barbarossa by Jack Bechtold
15 June to 31 December 1941
2.5 km per hex
One day turns
Regiment/Battalion/Company level units

Supply Radius 12
Force Proficiency Soviet 50
Force Proficiency Axis 75
Force Overextended Soviet 7
Force Overextended Axis 7
Attrition Divider 20 (combats half as lethal)
Hex Conversion Cost 200%
RFC (Retreat From Combat) 8
Naval Critical Hit 40

UNIT COLORS

Axis Common:
Black on Dark Red: Railroad Repair and Road Construction

German:
White on Grey background: Infantry
Black on Grey background: Mobile
Red on Black background: SS Combat
Black on Grey background with Gold Symbol: Motorized Corps/Panzer Group
Tan on Dark Grey: Railroad Artillery/Armored Train
Blue on Grey: Luftwaffe
Tan on Grey: Corps, Army, Army Group
Green on Black: Police
Black on Black: SS Police
Dark Red on Grey: Non Combat Units (Construction, etc.)
TF Symbol: Artillery Observation and Signal Units

Slovak:
Light Blue on Brown: Combat Units and Air Units
TF Symbol: Artillery Observation and Signal Units

Romanian:
Grey on Green: Combat Units and Air Units
Red on Green: Signal Units (non combat)

Hungarian:
Light Yellow on Brown: Combat Units and Air Units
Yellow on Brown: Signal Unit (non combat)

Slovakian:
Blue on Brown: Combat Units and Air Units

Italian:
Light Grey on Green: Combat Units
Blue on Green: Air Units

Soviet:
Dark Red on Brown: Front Units
Light Brown on Brown: Army
Black Symbol/White Background on Brown: Mechanized Corps
White Symbol/Black Background on Brown: RVGK
Green on Light Brown: PVO (Air and ground units)
Blue on Light Brown: Air Forces
Red Symbol/Dark Blue Background on Brown: NKVD
Light Brown on Light Brown: Fortification Units (MG/Artillery Units)
Dark Blue on Dark Blue: Navy

2 commentaires
Lobster  [créateur] 1 sept. à 9h04 
Question: Can the Soviet side dig in before turn 8.
Answer: The Soviet side can dig in beginning turn 7. But they can't break units down until turn 8.
mooreshawnm 2 aout à 21h26 
wow