Left 4 Dead 2

Left 4 Dead 2

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Battlefield 2042 UI | MUI001
   
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Game Content: Sounds, UI, Miscellaneous
Items: Other
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380.503 MB
10 jul 2024 om 8:46
15 aug om 12:42
8 wijzigingsnotities (weergeven)

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Battlefield 2042 UI | MUI001

In 1 verzameling van Mocha
Battlefield 2042 GUI Pack
7 items
Omschrijving


Transform Left 4 Dead 2 with Battlefield 2042 UI
Change the look of your UI with a modern, flat UI and color scheme inspired by Battlefield 2042.


  • A Battlefield 2042 UI
  • New fonts: BF Modernista and Solid
  • New movie background and poster
  • Cool custom icons that are flat and simple
  • Modified menus with large buttons for easy navigation
  • Stylish HUD BF2042 teammates and local players
  • Custom confirmation dialog, scoreboard, leaderboard, transition highlight, achievement screen, loading screen, generic screen, game mode, game settings, team lobby.
  • And much more...


  1. Subscribe to this mod and its requires

  2. Open the Left 4 Dead 2 game to let the download process run, and wait for it to finish, after that exit the game

  3. Download the equipment for the Battlefield 2042 Theme UI below:
    >> Additional BF2042 UI | MUI001[drive.google.com]
    Additional Battlefield 2042 Theme UI (OLD / NO NEED DOWNLOAD)[drive.google.com]

  4. After that, extract the downloaded file, and open the extract file,

  5. Install all BF_Modernista and Noto Sans JP fonts

  6. Move the background movie file BELOW this,
    To: "Your_Steam_Folder\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\media"

    WARNING: Backup the original background movie file first before moving it!!!
    TIP: to make it easy, create a new folder there, move the original into the folder.
    • l4d2_background01.bik
    • l4d2_background02.bik
    • l4d2_background03.bik
    • l4d2_background04.bik
    • l4d2_background05.bik

  7. Edit autoexec.cfg file, in Windows right click then open with Notepad or anything your text editor

    INFO: The autoexec.cfg file, serves to execute the commands written, this file is executed the first time the game is loaded, this is just like you open the console in L4D2 and then write some commands, only this makes it easier.

    Preview autoexec.cfg:
    1 //// This file will be executed when the game loads //// 2 3 // ex: alias load_fonts "mat_setvideomode WIDTH HEIGHT 0; mat_setvideomode WIDTH HEIGHT 1" load_fonts; 4 5 // define the font to be loaded at a resolution 6 alias load_fonts "mat_setvideomode 1366 768 0; mat_setvideomode 1366 768 1"; 7 8 // execute the load font command as well as set the resolution, according to the definition above 9 load_fonts; 10 11 // other codes...
    In line 6 replace 1366 768 with the resolution of the Left 4 Dead 2 game you usually play, then save

  8. Move autoexec.cfg file,
    To: "Your_Steam_Folder\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\cfg"

  9. Finally move the downloaded subscribe parent mod and other parent mod scheme and support,
    Move to: "Your_Steam_Folder\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons"

    WARNING: UNSUBSCRIBE all the MODS that were MOVED, so that when in the game do not re-download again

  10. Installation complete, open Left 4 Dead 2 game, and play.


  1. Does this mod add custom vscript code?
    No, this mod does not add any custom vscript code.

  2. Can this mod play on multiplayer?
    Yes of course, except for PVP experience in official server.

  3. Why is this mod not playable official server in PVP mode?
    (Versus, Realism Versus, Versus Survival, Scavenge)
    As far as I know, Valve decided to disable mods for game experiences such as, Versus, Versus Realism, Versus Survival, Scavenge, why? so that the PVP game feels more fair.

  4. Does this mod change the gameplay or something?
    This mod only changes the UI, changing the visual appearance of how game information is presented or displayed to the user, no changes to the backend code or so on.


Feel free to share any feedback or criticism. If you need assistance with a conflict or problem, just let me know, I got you back



Battlefield 2042 UI EA/DICE

Creator: Mod created by Rifaldi Arifin
Design: UI design, icons, and overall aesthetics by Rifaldi Arifin
Editor: Rifaldi Arifin

Background Movie:
  • Recorded gameplay Left 4 Dead 2 edit
  • The Sacrifice Teaser
  • Left 4 Dead Intro
  • Left 4 Dead 2 Intro
Music:
Sound Effects:
Icons Used:





Let's respect to the creator who made it not just to me but anyone :D
  • You are free to use this mod for your personal gameplay experience.
  • Feel free to share your personal modifications or experiences with this mod on social media, forums, and other platforms, provided you credit the original mod.
  • When redistributing or uploading modifications of this mod, you must include proper credit to the original creator.
  • You are not allowed to re-upload this mod or any modifications of it without proper credit.

Want to support me to make a new mod?
Donate ><[ko-fi.com]

Enjoy your game!
Populaire discussies Alles weergeven (5)
20
20 jul 2024 om 21:49
Mods are incompatible? doesn't anything appear?
Mocha
14
17 aug om 10:10
BELANGRIJK: Report & Feedback: All here
Mocha
0
21 jul 2024 om 15:42
Ugly icon / error image in the middle
Mocha
247 opmerkingen
Mocha  [auteur] 17 aug om 20:08 
accept my friend request, let's switch to chat :steamthumbsup:
GDICommander 17 aug om 17:05 
Ingame [ibb.co]
GDICommander 17 aug om 16:47 
Update: Removed the font mod. but issue still persists, not sure what else to remove now since most of it is either performance boosts and weapon/survivor mods.

Mostly play on servers like core-ss which requires optimzatons to even play properly
GDICommander 17 aug om 16:04 
Ah i see, will do so
Mocha  [auteur] 17 aug om 11:42 
Wait, are you using my BF Modernista mod with BF2042 HUD at the same time?

1. Both mods have a clientscheme.res file, so you don't need the BF Modernista font if you're using BF2042 HUD.

2. Or it seems like you're using an old version of BF2042 HUD. For the latest version, I've separated the color scheme file, so you need to subscribe/download the color scheme.

3. If you already have an autoexec.cfg file, and... try opening that file with a text editor. If you see code like this:

alias load_fonts “mat_setvideomode 1366 768 0; mat_setvideomode 1366 768 1”;
load_fonts;

then you're done. If not, edit and add it to your autoexec.cfg file, writing the resolution according to your preference

tell me if you're still having problem :3
GDICommander 17 aug om 10:08 
hey Mocha, I don't seem to understand why i keep getting error message regarding the color scheme not loading, I removed anything that would theoretically would conflict against the hud scheme whhich is default,

I've made sure to download the hud scheme and place it on the addon folder itself before workshop
I also checked that the modernista font messes with the scheme somehow.
and I already have a existing autoexec config when I downloaded ultimatel4d2 config

I don't see any other reason whatsoever for the hud scheme to not work
THANK YOU SIR!:steamthumbsup::steamthumbsup:
Mocha  [auteur] 15 aug om 12:56 
Check this out!! Make your custom UI/HUD visuals hits different with
Mocha  [auteur] 15 aug om 12:50 
Small Update - v1.3.3
info:
- Fixed broken glow effect weapon HUD
- Fixed missing texture data on weapon icons
Mocha  [auteur] 15 aug om 12:05 
aight let me fix it for you
you don't need to worry about it, I'll do it just.. give me a moment :3