PAYDAY 3

PAYDAY 3

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Assassin's Mettle build breakdown
By PaulTheFat
Utilizing Assassin's Mettle to become *almost* invincible
   
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General Info
The new Assassin skill tree introduces a way to heal on kills with 0 armor. This guide lists out all the skills that can help extend this simple interaction into a somewhat meaningful way to mitigate damage in loud heists.

The general idea:
  • Assassin't Mettle allows you to heal 10 HP every marked enemy silencer kills with 0 armor.
  • Having a silenced weapon and a consistent way to mark enemies is a must.
  • Healing beyond max health also generates Adrenaline.
  • Overheal by stacking Adrenaline from Assassin't Mettle.
  • This skill is best utilized at an enemy spawn point, or a choke point to hold off of.
  • Best used with Smoke Grenade, Standard Lining armor, and a weapon with silencers.
Skills
|| Core
The main part of this build
  • [Assassin]
    • "Basic" (Good source for RUSH)
    • "Assassin's Mettle" (10 HP heal)

|| Essential
Greatly enhances the way this build works
  • [Scrambler]
    • "Signal Scan" (ECM marking sniper, techies, FBI vehicle)

  • [Assassin]
    • "Death Knell" (Enables marking with throwables)

|| Upgrade
Other skills that work well with, but not required
<Throwables>
Smoke is recommended for its range and duration compared to other options.
  • [Ammo Specialist]
    • "Aced" (Good EDGE source when resupplying throwables with Ammo Specialist - Scrounger)
    • "Scrounger" (10% resupply is unreliable & requires EDGE)
    • "Top Up" (Extra resupply per ammo box use)

  • [Inflitrator]
    • "Frugal Thrower" (20% resupply is less unreliable)

  • [Demolitionist]
    • "Overcooked" (Negates fuse time, good for aggressive playstyle)
    • "Extra munitions" (Pairs well with Ammo Specialist - Top Up, bigger reserve means more throwables between resupplies)

  • [Tactician]
    • "Aced" (Increases marking range of smoke/stun/shock)
    • "Discombobulate" (Damage debuff)

<Adrenaline>
Medic Bag, First Aid Kits provides healing outside of Assassin - Assassin's mettle
  • [Medic]
    • "Steady hands" (Extra healing from Medic Bag)
    • "Triage" (Extra healing from Medic Bag & First Aid Kits)
    • "Field Surgery" (Extra healing from Medic Bag)

  • [Manipulator]
    • "Menacing" (Enables trading Law Enforcements for First Aid Kits & Armor Repair Kit)

  • [Fortitude]
    • "Supraphysiological" (Extra Adrenaline gains)
    • "Walking Tall" (Slows Adrenaline decay)

<Combat>
If one-shot is unachievable consider damage buffs for lower TTK, or simply switch to a weapon that's capable of
  • [Ammo Specialist]
    • "High Grain" (Damage buff, requires ammo bag)

  • [Mower]
    • "Basic" (Good EDGE source with high RPM weapons)
    • "Replenish" (Ranged ammo box pick up)
    • "Sprint Loaded" (Less down time when finding cover)

  • [Enforcer]
    • "Basic" (Good GRIT source when played aggressive or on choke points)

  • [Strategist]
    • "Combat Marking" (Requires EDGE, damage buff)
    • "Threat Assessment" (Requires GRIT, defense buff)
    • "Misdirect" (Requires RUSH, dodge buff, easily achievable with Assassin - Basic)

  • [Assassin]
    • "Killer Kinesthetics" (Extends marking on kill)
Notes
  • You can also mark drones and benefit from drone kills if they are marked.
  • Running out of throwables means no SWAT markings, either find a way to resupply throwables or play safe if you can't consistently mark enemies other than specials