Space Engineers

Space Engineers

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NEXIOS Space Engineers Script Hub
By Skivy_Raider
Welcome to NEXIOS Space Engineers Script Hub!
Share Your Innovative Script Ideas
Collaborate with Space Engineers Enthusiasts

Welcome to NEXIOS Script Ideas & Requests! This is your ultimate hub for sharing innovative script ideas, requesting new functionalities, and collaborating with fellow Space Engineers enthusiasts.

Request New Functionalities
Engage in Community Discussions

Dive into the Space Engineers community to exchange ideas, offer assistance, and make new friends. Together, let's enhance our SE experience and build something amazing!
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Introduction
Welcome to the NEXIOS Script Ideas & Requests Forum! You might be wondering why I chose this guide/forum method over creating a traditional group and forum on Steam. Let me break it down for you:

Focused Content: This guide is all about Space Engineers script ideas and requests. By focusing on scripting specifically within the context of Space Engineers, we create a niche community where enthusiasts and scripters can come together to discuss and innovate.

Ease of Access: Instead of navigating to a separate group or forum, you can access and contribute to discussions directly within the Space Engineers content on Steam. This integration makes it easy for everyone to participate and engage with the community.

Community Collaboration: Centralizing script ideas and requests in one place fosters collaboration. When you can see ongoing discussions and contribute your ideas easily, it encourages active participation and community building.

Content Evolution: This guide will grow and evolve over time. As we update it with new script ideas, solutions, and contributions from the community, it becomes a dynamic resource that stays relevant and valuable.

Visibility and Exposure: Leveraging Steam's guide system can increase visibility. Guides are searchable and can attract users looking for specific scripting solutions or ideas related to Space Engineers, expanding our reach.

While traditional groups and forums offer flexibility, I believe this guide/forum method provides a more focused and accessible platform for us to share, discuss, and collaborate on ideas and solutions within the Space Engineers community. Together, let's build something amazing!
2. Share Your Ideas
Got an idea for a script? Share it here! Describe your concept, its features, and how it could enhance our gameplay.

Example:
Title: Automated Mining Drone Script
Description: A script that controls a drone to mine resources automatically.
Features:
- Autopilot to ore locations
- Automatic drilling
- Resource collection and return to base
3. Request a Script or Suggestion
Need a specific script tailored for your Space Engineers project? Or help with a certain aspect of your code? Share your request with us! Whether you're aiming to enhance defenses, automate tasks, or optimize resource management, our community is ready to assist. Be clear about what you need and any specific requirements. Join the discussion and let's bring your ideas to life in Space Engineers!
4. Requested scripts
Here are some of the most common script requests that are in progress:

  • Title: Cargo Management System
    Description: A dynamic script designed to optimize resource management and automation by triggering specific events based on cargo and inventory levels(Warning System). This script enhances efficiency in handling and distributing resources across your Space Engineers projects.

    Note: The Cargo Management System described here focuses specifically on optimizing resource management through dynamic event triggering based on cargo and inventory levels. Here’s how it differs from other inventory scripts:

    Dynamic Event Triggering: This script isn’t just about managing inventory; it actively monitors and responds to changes in cargo levels by triggering events. For example, it could automatically activate warnings when critical resource thresholds are reached or adjust production based on inventory fluctuations.

    Enhanced Efficiency: Unlike basic inventory scripts that may primarily track and display inventory status, this system aims to enhance efficiency by automating responses. It helps in optimizing resource distribution and handling, ensuring that resources are used effectively across your Space Engineers projects.

    Customizable Automation: The script allows for customization in defining what actions or alerts are triggered based on specific inventory conditions. This flexibility can significantly streamline gameplay and management processes within Space Engineers.

    Overall, the Cargo Management System provides a more proactive approach to inventory management by integrating automation and event-driven functionalities, making it a powerful tool for maintaining operational efficiency and gameplay immersion.


  • Title: Automated Repair Bot
    Description: An autonomous bot programmed to automatically detect and repair damaged blocks on ships or stations in Space Engineers. This script ensures that your structures remain operational and resilient without manual intervention.


  • Title: Energy Management Script
    Description: A sophisticated script aimed at balancing power consumption across multiple grids and sources within your Space Engineers creations. This script optimizes energy usage, ensuring stable power distribution and efficient operation of your infrastructure.


6. Community Guidelines
To keep our forum friendly and productive, please follow these guidelines:

Be Respectful: Treat everyone with respect.
Stay on Topic: Keep discussions relevant to scripting.
Help Each Other: Share your knowledge and assist others when you can.
No Spam: Avoid posting irrelevant content.


Join the Discussion!
Comment below with your ideas, requests, or to help others. Let’s make this community thrive by working together and supporting each other. Happy scripting!

7. The off-by-one error, a common pitfall in programming
Let's talk about a common problem in coding called the
off-by-one error
It’s one of those things that trips up pretty much everyone at some point, but it’s easy to fix once you know how to recognize its even a problem in the first place.




What’s an Off-by-One Error?
An off-by-one error happens when your loop runs one time too many or one time too few. This usually happens because of a little mistake with the loop's conditions.

Oops! Here's an Example
Imagine you have a list of fruits. Lists in C# start counting from 0, so the first item is at index 0 and the last one is at list.Count - 1.

List<string> fruits = new List<string> { "Apple", "Banana", "Cherry" }; for (int i = 0; i <= fruits.Count; i++) { Console.WriteLine(fruits);
}[/code]

The code above will crash with an IndexOutOfRangeException because i will equal fruits.Count on the last loop, and there’s no item at that index!




How to Fix It
To fix this, just change the loop condition from <= to <. Easy peasy!

Here’s the Fix

List<string> fruits = new List<string> { "Apple", "Banana", "Cherry" }; for (int i = 0; i < fruits.Count; i++) { Console.WriteLine(fruits);
}[/code]

There you go! Now the loop runs perfectly without trying to access an item that doesn’t exist.




Why It Works
By changing <= to <, you’re telling the loop to stop before it reaches fruits.Count. This way, you only loop through valid indices.

Another Quick Tip
If you’re ever unsure, just remember: lists start at 0 and end at Count - 1. Keep that in mind, and you’ll avoid this error most of the time!




Got more questions or want to share your own tips? Drop a comment below!

2 Comments
Skivy_Raider  [author] 7 Jul @ 8:10pm 
ahhh. Ive been here too,

when you're dealing with lists, in C#, they start counting from zero . So, if you've got 5 containers, they're numbered from 0 to 4 , not from 1 to 5. The problem is that the <= sign in your for loop's condition includes the number of containers itself, which is one too many.

To fix it, just change <= to <

\/ Added Echo statements to help you out.. \/

List<IMyCargoContainer> tainers = new List<IMyCargoContainer>();
GridTerminalSystem.GetBlocksOfType(tainers);

foreach (var container in tainers)
{
var inventory = container.GetInventory(0);
if (inventory != null)
{
var items = inventory.GetItems();
foreach (var item in items)
{
Echo($"Found {item.Amount} {item.Content.SubtypeName} in {container.CustomName}");
}
}
else
{
Echo($"No inventory found in {container.CustomName}");
}
}



Now, your loop will go from 0 up to one less than the number of "tainers" you have.
Qagshir 7 Jul @ 7:54pm 
what's going wrong?

List<IMyCargoContainer> tainers = new List<IMyCargoContainer>();
GridTerminalSystem.GetBlocksOfType(containers);

for (int i = 0; i <= tainers.Count; i++)
{
var items = tainers .GetInventory(0).GetItems();
foreach (var item in items)
{
Echo($"Found {item.Amount} {item.Content.SubtypeName}");
}
}

I'm not sure why I'm getting" out of range " error.