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7.36c (Initiator) Tusk Initiator
By Fire
Your duty as the Tusk Initiator is to ram through the enemies and prevent them from escaping.

Combo List:
1. Ice Shards > Snowball > Tag Team > Warlus Punch
2. Tag Team > Ice Shards > Snowball > Warlus Punch
3. Snowball + Ice Shards (While rolling) > Tag Team > Warlus Punch
4. Snowball > Tag Team > Warlus Punch > Ice Shards
5. Tag Team > Warlus Punch > Ice Shards > Snowball

During laning phase, it is good to utilize Combo 2 to surprise attack the enemy (ofcourse you might still not have Warlus Punch but you can still follow the skill order)
- You can use Ice Shards to last hit the range creep if you sensed that the enemy will deny it and the carry is too far away to get it.
- You should harass the enemy support first to lower their hp by basic attacking them.
- Only hit enemy carry if you have the opportuniy (enemy's support is far or can't harass you back and/or you need to drive the enemy away to prevent getting the creep)
- As soon as you get the Tag Team ability, you can use it to harass an over extending support but make sure you are safe to do so.
- When initiating an enemy together with your teammate, slow the enemy with Tag Team first if it is nearby, otherwise use Ice Shards to get closer and then slow the enemy with Tag Team.

When ganking, there are scenarios to consider:
- If the enemy is far, use Combo 3 because the enemy will react or run as soon as they see you not in your own lane.
- If the enemy is at range with your Ice Shards, best to do the Combo 1. (Also good to do when you are in the Fog of War and the enemy doesn't have escape ability)
- If you have a blink dagger or Invisibility Rune, do the Combo 5 to surprise attack them. Try to save your Snowball if you think the enemy can jump out of your Ice Shards. Don't save the Snowball ability if you need to quickly kill the ganked enemy.
- If the enemy is a hero that doesn't have hard disables or escape abilities, you can use the Combo 4.

Combo Notes:
- In doing Combo 5, you don't need to wait for Tag Team cooldown when initiating with your teammates, you can go Warlus Punch right away to quickly execute the gank.
- You don't have to follow the combo if the enemy is already being disabled by your teammate and you are just about to follow up. You can just do a Snowball + Tag Team + Warlus Punch to safely help your teammates to kill the enemy.

Most Important Notes:
- You need to master using Ice Shards because using it wrong can make your enemy escape and you might block the way of your teammates.
- Remember your role, you are a support, you shouldn't be focusing on getting your KDA or items fast by getting the kills. If you think the enemy can't escape, better just body block the enemy and give the kill to your carries. (Feel free to get the kill in the mid game or late game, just focus on preventing the enemy from escaping)

Helpful Tips:
- As an initiator, as long as there is an opportunity to kill a hero (assuming it is alone or you think that you and your teammate have fight advantage over that hero) you have to be brave and jump on the enemy right away. But if there are enemy respondents like (enemy teleporting during or after your snowball hits the enemy and you are sure that you cant kill the enemy, better command your teammates to retreat).
- If you have a blink dagger or force staff, you must prioritize on saving your teammates. Force Staff them out or blink + Snowball your allies to make them invulnerable for a short duration.
- When pushing, use Lotus Orb on your carry to prevent the enemies from using targeted skills to them.
   
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