RimWorld

RimWorld

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Garage Doors Expanded
   
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Mod, 1.5
File Size
Posted
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4.059 MB
4 Jul @ 1:24pm
10 Oct @ 10:50am
11 Change Notes ( view )

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Garage Doors Expanded

In 1 collection by NuanKi
My Mods
15 items
Description
Garage Doors Expanded: Stronger, Safer, Better!

Recomended to play this video while reading the description
Hey there, RimWorld enthusiasts! Tired of the same old garage doors? Want to enhance your colony's functionality and security? Well, have we got a deal for you! Introducing 'Garage Doors Expanded'!

That's right, folks! We're bringing you an incredible new array of garage doors to choose from. Need a compact 1x1 door? We've got it! How about a 1x2 or a 1x3 door? You betcha! And for those who need something a little bigger, we're adding 1x6 and 1x7 doors to your toolkit!

But wait, there's more! We're not stopping there! Each of these doors comes in a super-tough, armored variant that reduces breaching damage by a whopping 95%! Protect your colony with style and strength!

So what are you waiting for? Upgrade your colony's defenses and aesthetic appeal with 'Garage Doors Expanded'! Order now and make your RimWorld colony the envy of the galaxy!

Recomended mods:
Concrete Walls - Forked: Adds a new material for even stronger walls/garage doors
Boathouse Doors: Adds boathouse doors that can be placed in water
VFE - Architect: Adds Armored Walls (reduces breaching damage by 95%)

Compatibility:
RIMMSqol: Dropdown Feature (see the last image on the RIMMSqol Workshop page)
Material Sub-Menu: Dropdown Feature (you can use it alongside RIMMSQol)
Save Our Ship 2: Doors are considered part of the Hull and are hermetic


Translations:
Chinese by forthespirit
40 Comments
NuanKi  [author] 11 Oct @ 11:12pm 
@RutraNickers Maybe in a future
NuanKi  [author] 10 Oct @ 10:55am 
Thanks, compatibility has been added. You can use either one or both together if you're using other features from Rimmsqol (the Material Sub-Menu takes priority).
Warspite Enthusiast 10 Oct @ 5:24am 
Hello again, just a heads-up that Material Sub-Menu and its dependency Float Sub-Menus can also be used to group the doors and is far lighter than RIMMSqol.
RutraNickers 9 Oct @ 5:55am 
Can you make a standalone version that doesn't need VVE? I want to only use rimthunder vehicles, but they don't have garage doors.
Warspite Enthusiast 5 Oct @ 4:42pm 
Ah, right. I forgot that they are both stuffable and a dropdown. Thanks!
NuanKi  [author] 5 Oct @ 11:53am 
RIMMSQol also has some nice QoL features, such as in the floors dropdown, where instead of showing the material as a preview, it shows the tile made from the material without needing to select the material
NuanKi  [author] 5 Oct @ 11:49am 
@Warspite Enthusiast
The patch for the dropdown does use the vanilla <designatorDropdown>, but only when RIMMSQol is present. This is because (see the last image on the RIMMSQol mod page) it has a feature that allows switching between both dropdowns (materials or buildings) by clicking again, whereas vanilla can only show one or the other.
Warspite Enthusiast 5 Oct @ 5:20am 
Hello, is there a reason that the dropdown menu feature has to be patched through RIMMSqol instead of just using the vanilla <designatorDropdown> argument?
NuanKi  [author] 29 Sep @ 9:59am 
both
jjh5874 29 Sep @ 9:22am 
does this need vanilla vehicles expanded or just the framework?