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So far i’ve felt that TF is an easy game and formulaic approaches seem to always work. Haven’t felt very challenged so far…
Houses = 6 gold spent for 3 gold earned
Mill outshines house even level 1.
Like your shrines recommendation tho
Improved Plow is great whenever you can put a mill deep enough into your base that it'll never get hit, but that's not common. The gold output of a destroyed mill is zero, and mills that can defend themselves mean you can spend less on towers as is. Uferwind has so many airborne waves that scarecrow mills (strong anti-air attack from each of the mill's fields) really shine, and on other maps I make heavy use of Wind Spirits (blocks enemy projectiles and adds a slowdown attack). Improved Plow I only use on mills deep behind my other defenses.