Stellaris
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Real Space Triggers Compatibility Patch
   
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Etiquetas: 3.13.*
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321.602 KB
1 JUL a las 6:12 a. m.
10 SEP a las 9:41 a. m.
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Real Space Triggers Compatibility Patch

En 2 colecciones creadas por Inny [The Merger]
The Merger of Rules 3.X
132 artículos
Inny78's mods
16 artículos
Descripción
This is a small compatibility support mod destined to ease the work of the Merger mods (Merger of Rules or UGRP) to reduce the amount of errors in the log.

This patch is mandatory for the support of Real Space by the Merger of Rules.
18 comentarios
Mlemlom 🍈 20 SEP a las 11:48 a. m. 
ty and again thanks for mod :burgzone:
Inny [The Merger]  [autor] 20 SEP a las 11:44 a. m. 
The load order doesn't matter.
Mlemlom 🍈 20 SEP a las 9:43 a. m. 
hello! ty for mod.

where do i place this in the load order?
Dobrynja 5 SEP a las 1:19 p. m. 
I guess I'll keep looking then
Inny [The Merger]  [autor] 5 SEP a las 12:55 p. m. 
That's really not possible. All this mod does is adding pointers to Real Space's planet classes. For example:
is_rs_compat_fu_star = { is_planet_class = pc_fu_star }
This is totally unrelated to your issue.
Dobrynja 5 SEP a las 11:54 a. m. 
Hello and thank you for the useful mod. I've found a bug relating to the Clone Army origin when this mod is enabled and I was wondering if you'd be able to figure out a fix.

For some reason, the Debated Origin event that fires 3-5 years after game start happens twice when this mod is enabled, usually about one year apart. Both events have the same event id (clone.10), but different activation tags, so it may be something to do with the hidden events used by either mod. I currently have this mod at the end of my load order, after the main merger of rules.

Thanks for your help!
Commander Ashfield 11 JUL a las 12:26 p. m. 
@Thrice and to everyone else that can't read my texts.
I never said anyone else would have problems with this,
Only that I do and that its probably due to another mod entirely conflicting with this one.
Have a nice day.
Thrice 11 JUL a las 12:17 p. m. 
Works for me. I think Ashfield may be confoosed.
zaramo 9 JUL a las 6:15 a. m. 
seems to be working fine for me to
Commander Ashfield 7 JUL a las 8:49 a. m. 
Oh I'm fairly certain its because its conflicting with other mods.
But it loads fine without this, so I'm not really complaining.