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Trade Ships No Matter What (Continued)
   
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Mod, 1.5
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93.488 KB
jún. 30., 7:54
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Trade Ships No Matter What (Continued)

1 Zaljerem készítette gyűjteményben
Zal's Continued Mods
431 elem
Leírás
Original mod by Windows XP
https://steamproxy.net/sharedfiles/filedetails/?id=2296557502
If the original author requests it, I will remove this update.

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Original mod notes (1.4):

Doesn't break saves!

Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mods that are breaking traders? Is the More Trade Ships mod not working for some reason? Is Randy being a ♥♥♥♥♥? Shocked how traders show up orders of magnitude less often in 1.2 than in 1.0? Well that's why I made the Trade Ships No Matter What mod. This mod does just what the name says. It triggers an orbital trader event every x days completely disregarding any and all other game code having to do with storyteller interaction, what's going on, mods that mess with traders or anything else. If you set this mod to spawn a trader every 3-5 days and put it at the bottom the your mods list, it will make a trade ship show up every 3-5 days no matter what.
3 megjegyzés
Kokorocodon júl. 6., 11:22 
well both taking to long to get trader ships and getting them every few hours is a loss
klvlt júl. 4., 13:09 
Same here! I think the problem is with the config file, possibly its initial generation. When I first opened it, the node <minDays> wasn't there. I added it manually, and now everything seems to be working as it's supposed to. Any further changes to the settings are saved properly, and minimum days between traders are obeyed.
Reddeyfish júl. 1., 20:49 
is anyone else having the problem where the mod's options seem to be ignored, and it keeps spawning trade ships every few hours?