Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Community Extension
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Type: Mod
File Size
Posted
Updated
2.652 MB
29 Jun @ 7:41am
12 Jul @ 10:56am
3 Change Notes ( view )

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Community Extension

Description
Civilization VI: Community Extension
This mod is currently in beta. Report bugs on the issue tracker[github.com]. You can also contact me directly or on the steam workshop page. I prefer if you do it on the issue tracker though.
Visit the wiki![github.com]
FAQ
What does this mod do?
This mod exposes new tools for modders to use by editing Civ VI's base code.
How does this mod edit the base code?
In essence, the game will load a custom dll, which then in turn loads the GameCore DLL and makes changes to it. If you want to learn more, join the Civilization VI Modding Helpline[discord.gg] and ask me there. (My username is wildw)
Can you implement X feature?
Probably. Open a feature request on the issue tracker[github.com]. The more precise you are with your request the more likely I'll be able to implement it.
Is this mod compatible with Mac/Linux?
No. It's possible to port parts of it, but it's just too far out of scope right now.
Can you fix the asset limit bug?
Probably not. I can try at some point, but if it were easy it would have been done by Firaxis already.
License
This project is distributed under AGPL 3.0. That means that all derivative works of this project must be open source and distributed under the same AGPL 3.0 license. This is to protect the modding community from bad actors and encourage collaboration. The only way this community can grow is if we work together.
Support
[ko-fi.com]
43 Comments
WildW  [author] 20 Jul @ 10:02am 
If you have a suggestion, feel free to mention it. I prefer if you do it on the issue tracker, makes it easier to track that way, but here is alright too.
WildW  [author] 20 Jul @ 10:00am 
@Justin this is indeed a patch. If you're familiar with Vox Populi/Community Patch from civ 5, this is basically the script extender and potentially bug-fixing part of that project but for civ 6.
Justin 20 Jul @ 8:12am 
is this some sort of patch? Do you take recommendations?
WildW  [author] 18 Jul @ 12:31pm 
I've got a new category on Civ fanatics for this mod!
https://forums.civfanatics.com/threads/community-extension-main-thread.690878/
Coltwk45 16 Jul @ 9:30am 
post directly on civ V VP page its very active and they'll direct you to the right guys
WildW  [author] 16 Jul @ 12:16am 
@Coltwk45 no but I probably should. I didn't know what category to post in there, though I guess if need be it can just be moved by a moderator.
Coltwk45 16 Jul @ 12:10am 
Have you posted on Civfanatics?
WildW  [author] 12 Jul @ 5:30pm 
Strictly speaking though, yes, everything that VP did is possible . Whether it's realistic depends on a lot of things, which is what I meant to inform.
WildW  [author] 12 Jul @ 5:24pm 
@Coltwk45 That all depends on the available interested parties. Civ 6's modder demographic generally doesn't have knowledge in C++, let alone skills in the additional complications that developing this mod presents. It's hard to say if we'll gain enough traction for something like that to even be attempted, let alone become anywhere near the scale of VP.

I do my best to abstract what's going on behind the hood so application of this mod is accessible, but so far, It's just been me, and I can't do everything myself.
Coltwk45 12 Jul @ 3:44pm 
wait a second... no way. Please tell me you''ll be able to make a vp version of civ 6 now??