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So for all those still interested in seeing the asset limit resolved. Methinks there's no better time than now to open support tickets and send bug reports about it. We might at least get a statement on it if not a fix.
The console is now hidden by default. To enable it, open Civ 6's game files and navigate to /Base/Binaries/Win64Steam and create the file CommunityExtension.ini and paste this below!
[Settings]
EnableConsole=1
In-game, you can tell the version number from the button at the top right of your UI that says "CE v1.x.x"
What’s for sure is that’s fascinating to read ! Thanks for the share !
For your third paragraph : Yes I noticed too, that everything seems to add up for the limit, even if they will never show up in the game. So I also thought it could be a possible approach to get around the problem… Sad to read otherwise !
Thanks for your work and efforts, once again !
And well done for civfanatics, well deserved.
The alternative approach is unfortunately workarounds, such as bundling assets together and preventing assets from being pushed to the array once the limit is hit (which will still break graphics but could prevent crashes). The latter solution could be used to play the game in strategic view methinks.
CONTINUE BELOW
I'm not sure why Firaxis wouldn't just allocate more memory for the array in the source code, maybe there's something to do with directX or a lack of foresight and years of coupling which complicates this.
Consider the asset limit a problem we can't solve, not unless we get help from someone who really knows what they're doing when it comes to directX or reverse engineering. Though, even if we could find that person, I don't have the funds to pay them.