Killing Floor 2

Killing Floor 2

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HoE Objective Solo Strategies
By fel1x
I just want to share my strategies for getting the achievements. With my solo HoE survival playstyle these maps were stressful, but with a change of strategy these maps became surprisingly easy. I recommend level 25 on the perks used for this.
   
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Basics
I recommend doing these achievements after getting some HoE achievements. You should already know how to beat the bosses, how to skill perks and obviously how to play the perks.

Required perks:
Berserker
Firebug
Survivalist
optional: Anything for boss wave (I used Gunslinger)
Level 25 recommended

I will give the strategies in my order of completition. Expect the first map to be annoying and the other ones to quite doable after figuring out the strategies.

Most of this guide involves a survivalist with shovel and healing nades who goes for Hemoclubber followed by Kaboomstick. On objectives with infinite ZEDs you can kill more ZEDs to get weapons earlier. Hordes of trash are more annoying in this mode. Abusing healing nade + hemoclubber on survivalist makes life easier. Kaboomstick vs Fleshpounds. Try to not waste dosh, often look for ammo boxes and manage healing nades carefully.

Early waves should be done without armor. For me this mode felt more dosh restricted than survival.

Most of the time the strategies for the same objectives are the same. Perk switching can help a lot here and there. In case of running dangerously low on ammo or health you can run away from an objective and recover with searching ammo boxes or just healing.

EDAR trappers felt most dangerous to me and not getting close to bloats felt more important than usual for these achievements.
ZED Landing
Wave 1 - Weld
Survivalist with Shovel and Healing Nade
Use Healing Nades to tank, if necesarry
Make sure that there aren't too many ZEDs around while repairing
Don't let Bloats and Rioteers be nearby while repairing

Wave 2 - Extermination
Survivalist

Wave 3 - Escort
Strategy from wave 1 for repairs. Healing nades can be used to protect the drone.

Wave 4 - Escort
Berserker is fast and can't be grabbed.

Wave 5 - Defend
Survivalist

Wave 6 - Escort
Survivalist
Same escort strategy

Wave 7 - Operate
Survivalist
Almost like defend

Wave 8 - King Fleshpound
Gunslinger
Biotics Lab
Wave 1 - Defend
Survivalist or Berserker
Leave the area and kill extra ZEDs for Hemoclubber at Wave 2

Wave 2 - Transport
Berserker

Wave 3 - Extermination
Survivalist

Wave 4 - Operate
Survivalist
I had to run away for recovery purposes once.

Wave 5 Escort
Same old escort strategy

Wave 6 Weld
Easier than usual, because of shorter repair time.

Wave 7 - Defend
Abuse the double heal and Kaboomstick vs Fleshpounds

Wave 8 - Patriarch
Gunslinger
Outpost
Wave 1 - Weld
Same as Wave 1 ZED Landing

Wave 2 - Operate
Survivalist

Wave 3 - Escort
Survivalist

Wave 4 - Transport
Berserker

Wave 5 - Escort
Survivalist

Wave 6 - Operate
Survivalist

Wave 7 - Patriarch
Gunslinger

Wave 8 - Defend
Survivalist
Steam Fortress
Wave 1 - Escort
Survivalist

Wave 2 - Weld
Survivalist

Wave 3 - Transport
Berserker

Wave 4 - Operate
Survivalist

Wave 5 - Escort
Survivalist

Wave 6 - Transport
Berserker
Play it save, look for another way, if something roadblocks

Wave 7 - Defend
Survivalist

Wave 8 - Weld
Survivalist
Play it save and take you take
Run away for recovery, if needed

Wave 9 - Operate
Survivalist
Spam the Kaboomstick

Wave 10 - Random Boss
Same as survival
Nuked
This one will contain more text. I struggled a bit with the usual strategy, but after adjusting the strategy it felt like half the way between hard and suicidal. Waves 2 and 3 are the problematic ones. The rest is easy.

Upong switching to survivalist you will used the Kaboomstick much more compared to the other maps.

Purchase order
Dragon's Breathe
Hemoclubber
Kaboomstick

Wave 1 - Extermination
Firebug
Kite and abuse ground fires

Wave 2 - Weld
Abuse ground fires from Dragon's Breathe and use Molotov to tank trash during welding. Only weld when there are no ZEDs or few trash ZEDs around.

Wave 3 - Operate
Weld all doors shut during trader time. Try keeping doors intact as long as possible. The door to the basement should break first. Abuse ground fires from Dragon's Breathe and Molotov. Use the ammo boxes. Use the basement for recovery, if necesarry.

Wave 4 - Transport
Berserker
Making the right call of tanking or not outside is very important.
Tankier Zeds blocking narrow passages are more dangerous compared to other transporting.
Here and there you need to retreat and look for another way to the terminal.

Wave 5 - Escort
Survivalist

Wave 6 - Defend
Survivalist
This time you will need to spam Kaboomstick

Wave 7 - Escort
Survivalist

Wave 8 - Hans
Gunslinger