Arma 3
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Lycoris Recoil (Pre-Alpha)
   
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Data Type: Mod
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332.440 MB
26 Jun @ 7:14am
19 Jul @ 8:09am
8 Catatan Perubahan ( lihat )

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Lycoris Recoil (Pre-Alpha)

Dalam koleksi 1 dari M Lonsdale
Lonsdale's Arma 3 Mods
Item 18
Deskripsi
Extra Info:
Target Machine: Server and Client
Version: V0.03.0 (Small Content Update)

Project Progress:
10/07/24
I am currently still working on the skeleton for the models, i could settle for the default 'man' skeleton, but this would cause warping,stretching, and inaccurate heights of the player-models. Just so there is some progress, i have added some patches for the players to wear as well as Chisato's iconic M1911 and Takina's S&W M&P9L...

Current Content:
- [Handgun] M1911 Detonics Custom
- [Handgun] S&W M&P9L
- [Structure] Chisato Test "Statue"
- [Structure] Takina Test "Statue"
- [Patches] Lily-Bell Patches
- [Patches] Lycoris Patches
- [Patches] Character Patches
For full content list, check the change notes...

Planned Content:
- [Menu] Menu Into & Outro Video
- [Uniform] Chisato (Lycoris)
- [Uniform] Takina (Lycoris)
- [Character] Chisato
- [Character] Takina
- [Ammo] Custom .45 ACP, Armour-Piercing, Non-Lethal Ammunition
- [Faction] Lycoris
- [Faction] Lilybell

Known Bugs and Issues:

Tip: If you have a bug report or a suggestion you want to share,
please open a discussions form or join our discord![discord.gg]
29 Komentar
Kay 6 Sep @ 11:20pm 
unfathomably based
Blakus 3 Sep @ 3:20pm 
fr we need that. Jenson get it squared XD
$ATO$HI 3 Sep @ 7:55am 
3m tall muscular anime girls in body armor
Slender 31 Jul @ 5:37am 
lmfaooooo
M Lonsdale  [pembuat] 27 Jul @ 8:27pm 
Im only looking at the skeleton for the space marine, which includes a lot of copy-paste code and animations from the base game, it not like I'm trying to rip models,

and even if i did id be kinda concerned that a 40k mod contains borderline yuri anime models 😅
GhostRecon101BN 27 Jul @ 8:20pm 
Just dont like rip stuff directly from the TIOW mod,otherwise unless they say its ok your mod will get into trouble,id hate to see such cool potential get DMCA'd or whatever they can use to get your mod thrown out :<
M Lonsdale  [pembuat] 21 Jul @ 8:05pm 
oh the models themselves are comparably tiny, peaking at most 30mb each, but in practice when binarised its around ~10mb, i dont know much about animations which is what scares me about this mod the most...
SaltyFish034 21 Jul @ 11:26am 
not only the animations.The .P3D files itself should also be optimized.<10MB recommend.
M Lonsdale  [pembuat] 21 Jul @ 11:04am 
i know how ill add it, its just gonna cost all of the subscribers' an unnecessary 500 MB of storage just for a single skeleton, as i have to re-pack ALL the vanilla animations, each time i make a new skeleton, which itself is a ball-ache, ill rip open the 40k TIOW mod to see how i can optimise things, otherwise you should all prepare for a sudden ~1 GB update :steamfacepalm:
SaltyFish034 21 Jul @ 1:50am 
Just cost much time .OR Spend money to buy some motion capture.