Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

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Recommended Info For Newbies
By NumeroUnoDemoDelMundo
Now, I never played the original Wizardry. If anyone is like me and they want to play this game, this is my recommended information before going into the maze.

Settings
Here are settings I recommend you change. This is personal preference, but this is what I find most enjoyable. Under "Old-School Options" I recommend you change:
  • "Starting attribute points": Random Roll. This allows you to reroll your starting number of points you can give to characters up to 29, which is good.
  • "Character Recruiting": Disabled (you can recruit characters for money up to the highest level character that you have achieved, but I find it more enjoyable to make the characters.)

Party Information

A typical, good party is made up of 2 fighters front row, a priest front row, two mages back row, and a thief back row. You can be crazy if you want tho, go wild.

Thiefs are really only good for opening chests and being turned into ninjas. They have an ability where you can "hide" and the sequential turn "ambush," but it does minimal damage. Once turned into a ninja, however, they can one-shot.

Mages do minimal damage in the beginning. When in combat they have a sleep spell, allowing your other party members to attack easier and for more damage. This is their best early-game spell. Once they get higher level, however, they have multiple board-clearing spells. Very powerful.

Whenever you rest your characters at the inn, they will lose "VIm" which you don't really have to worry about. When VIm gets too low your characters become less useful, but it takes a LONG time.

When you need to revive a character, you can either revive them using a priest spell (if the priest is high enough level), or spending money at the temple to revive them.

When you make your characters you will choose an alignment, this will define what your classes can turn into in the future. Evil thiefs can become ninjas, good fighters can become lords, ect. Opposing alignments cannot be in the same party.

Agility makes you take your turn earlier so it's good to level that up

Maze information

There is a map in the bottom left. This map is what you PERCEIVE. There are teleporters and spinner tiles which will not tell you when they activate, meaning your bottom left map can be incorrect at any point in time. The mage spell "DUMAPIC" corrects your bottom left map, and whenever you step on a new tile it adds it to a saved map. That way you don't have to remake the map every time you enter the dungeon, just use DUMAPIC.

When your party gets wiped in the dungeon, they're dead. They will remain at that specific spot in the dungeon and you can pick them up by going to that spot, pressing shift to "rest" and pressing shift again to see what characters are in that spot. They do take up a party spot to reclaim though, so you can't bring them out with a full party.

That's all I have to say. I find this game very fun. As someone who was born over two decades after it was released, definitely holds up.
   
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5 Comments
Not Sure 28 Jul @ 11:52am 
The alignment hack has existed since the original version but you all need to remember: if you encounter a "friendly monster" party, there's a chance of alignment change depending on choice. So you are always faced with the possibility that the Fighter you're planning to Lord later might turn Evil if you attack, or the Thief you're planning to Ninja later might turn Good. IMHO, it's best not to use the alignment hack because of this - in the end, it's usually a lot more work than it's worth, trying to fix an alignment that moved, as opposed to simply having more than 6 characters and swapping between them and keeping party alignments compatible.

PS. Neutral characters are unaffected by either choice with "friendly monsters".
Necroconvict 26 May @ 10:36am 
kneeland that's not a hack that's been around since the nintendo version if not the OG version itself. as long as you don't die it works well enough. I think if you need to recover a party member or something? Then there might have been a problem? That I can't remember.
Mindartis7 10 Apr @ 7:54am 
K.Kneeland is correct. I'm able to put an evil thief in the party this way. this character will go on to be a ninja.
k.kneeland 1 Jan @ 3:58pm 
I've found a hack to use evil and good chars in same party. go into dungeon leave evil chars in dungeon get good chars and then join parties in dungeon
camendesane 8 Jul, 2024 @ 12:24am 
Thank you.