Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Classical GDR(TALOS)
   
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25/jun./2024 às 22:15
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Classical GDR(TALOS)

Em 1 coleção de 🌟𝑴𝓪𝓻𝓮𝓶𝓸🍡
Greek mythology(making)
2 itens
Descrição
In Greek mythology, Talos, was a giant automaton made of bronze to protect Europa in Crete from pirates and invaders. He circled the island's shores three times daily.




The prototype will be obtained after completing the Wonder Colossus.

Able to move and fight in water. Resistant to Weapons of Mass Destruction. Has new promotion class.

  1. Medusa Shield
  2. Artemis's Blessing
  3. Ares's Valor
  4. Athena's Strategy
  5. Pandora's Box
  6. Aegis of Hermes
  7. Trojan Horse

Medusa Shield、 +20 Combat Strength when defending vs. city attacks.
Artemis's Blessing、 +1 Range, +1 Movement.
Ares's Valor、 +10 Combat Strength when defending against heavy cavalry and anti-cavalry.
Athena's Strategy、 2x flanking bonus.
Pandora's Box、 +1 additional attack per turn if Movement allows.
Aegis of Hermes、 Formation units all inherit escort's Movement speed.
Trojan Horse、 Ranged attacks on cities and military camps are 100% effective.




The mass production type data has been weakened and cannot be upgraded.
Escrito originalmente por Mass production type:
Unlock Civic : Recorded history.

Please feel free to comment with your opinions or bugs. Thank you for subscribing to the mod.
5 comentário(s)
tuzaoxingr 11/out./2024 às 15:08 
After actual testing, this mod is completely unbalanced; the experience is extremely bad. A robot with 60 melee and 60 range in the classical era? He can even be made by anyone. I thought only those who grabbed the Colossus could make the weakened version with extremely high cost. Why is there a long-range attack ability even though it only uses iron resources? This is not even a problem, the 60 melee is the most balance-breaking thing. Author, have you tried it? Do you know that the basic attack power of a city wall is equal to -10, the highest melee attack power of this civilization? Can you understand the concept of a city without city walls in the classical era with 60+ defense? a long-range attacks can only cause 1~3 damege, melee attack 3~5 and the unit will die directly even if it attacks with full health once, because the combat effectiveness gap is far more than 30 points (plus difficulty bonus, terrain and garrison, I even encountered a 70+ defense city).
tuzaoxingr 11/out./2024 às 15:08 
经过实测这模组是完全不平衡的;游玩体验奇差无比。古典时代60近战60远程的机器人?他甚至是所有人都可以制造的,我还以为是只有抢到巨像的人才可以制造弱化版。明明只用了铁资源为什么会有远程攻击能力?这甚至还算不上问题,60的近战才是最破坏平衡的地方。作者你有没有试玩过?你知不知道城墙的基础攻击力等于这个文明近战攻击力最高的-10,你能不能理解一个没有城墙,古典时代的城市拥有60+的防御是什么概念,远程攻击只能造成1~3点,近战攻击3~5点,并且近战单位哪怕满血攻击一次也会直接死掉,因为战斗力差距远远超过了30点(加上难度加成,地形和驻军,我甚至遇到了一个70+的防御力)。也就是除了这个单位,其他单位只是占位置的炮灰而已,这个单位甚至能一直用到现代时代
thfxyd 6/set./2024 às 0:32 
要抢巨像了——(:з」∠)——
🌟𝑴𝓪𝓻𝓮𝓶𝓸🍡  [autor(a)] 1/jul./2024 às 7:24 
w;(
brain bugs 27/jun./2024 às 17:13 
かっけぇ:)