Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Skaar-Hornet-RE2
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
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24. Juni um 7:13
24. Juni um 8:22
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Skaar-Hornet-RE2

In 1 Kollektion von jrandall
Skaar Faction
66 Inhalte
Beschreibung
SV Class 1, Core 7, Unlock Level 25 - Reforged Eden 2 Only

Primary roles: POI Combat SV, Shield, Upgradable

The Skaar-Hornet-RE2 is designed to be a low cost, agile, upgradeable ground POI fighter. It doesn't come with any weapons stock but has CPU available to add 6 light weapons of your choosing including both fixed launchers and turrets. Beyond stock specs, you can also add a warp drive, additional 1x3 generator, and 2x superior CPU cores bringing it to a core 9 build. It has 2 access doors on top side, 1 being access to the main core, the other accesses a part placement area where extra parts can be placed. Keep in mind you can use the space for the warp core for other parts like additional shield upgrades etc., if you don't need a warp drive.

Stock Features

The Hornet-RE2 comes stock with a detector, 8K ammo bay, clone chamber, trauma station, o2 and dispenser, cargo box, armor locker, 8-12 launcher mount points and 2 turret mount points. (launcher positions 9-12 would require removing deco antenna's).

Upgrade optons

The ship has locations to add 2x superior CPU cores, warp drive, 1 additional 1x3 generator, up to 12 launchers and 2 turrets. (You will have to remove the LCD's before placing the parts)

Offense and defense

The hull is built with steel and a armored prefab cockpit. The interior is built with steel and some cargo extensions. It has locations to add up to 12 launchers (small size), and 2 1x3 turrets. It has a SV Heavy shield with 1 additional shield capacitor with a total shield strength of 10387.


Features Summary:

1. SV Class 1, Core 7 RE2 , Unlock 25 - Reforged Eden 2 only
2. Steel hull with steel and cargo extension interior (part upgrade locations only)
3. 8K ammo bay
4. WiFi, detector, armor locker, trauma station, clone chamber
5. O2 and dispenser
6. Part placement info LCD (Interior space)
7. 1 cargo box, spotlights (p menu control)
8. Locations to add up to 12 launchers and 2 turrets
9. Locations to add 2 superior CPU core
10. Location to warp drive, and 1 additional 1x3 generator
11. Core access door.
12. Advanced SV shield with 1 additional shield capacitor. Total shield strength 10387.

I hope you enjoy!

Notes: The Skaar-Hornet was setup for strafing and turning speed for attacking ground based POI's. You can swap out models of the prefab cockpit and the area around it is sealed off from the interior space.

You can place up to 6 light weapons with available stock CPU. I would recommend at least adding 1 turret on the top side to protect the ship from drone attacks if parked near a POI you are infiltrating on foot or bad things could happen :)

4 of the wing mount launcher positions will require you to remove an inverted cylinder block to place the part. These blocks were added to improve the looks while weapons were not installed.

One last thing, the ammo controller is visibly located on the left side of the ship between the cockpit and wing section.







16 Kommentare
A Big Hairy Monster 26. Juli um 9:47 
I think this may not be buildable in the latest RE2 version? As far as I can tell, Commercial Constructors are no longer a thing. At a minimum, the vendors the spreadsheet says had them in v15 no longer seem to.
lyken4 20. Juli um 8:59 
awesome ship!!
KeyserSoze 10. Juli um 16:18 
@jrandall I've been tinkering with a lot of your older designs and getting them working in RE2, inc. the Cerberus - mind if I post them?
jrandall  [Autor] 1. Juli um 11:52 
Thank you Nelseru and LyfeForse! @LyfeForse, Thanks! I noticed that too. Who says Klingons can't be Skaars. Heghlu'meH QaQ jajvam! Now off to do some survival. lol And thanks again all!
LyfeForse 30. Juni um 18:05 
Very cool build. Shape gives me some Klingon vibes
Nelseru 29. Juni um 15:54 
Thank you jrandall
jrandall  [Autor] 29. Juni um 12:37 
Thanks @TiberiumLiquid!. I could try, not sure what can be done with RE1 and 2. Specs get tight. I will think on it. And thanks!
TiberiumLiquid 28. Juni um 9:26 
Can we have some PvP CVs and SVs from you in the future Jeff ?
jrandall  [Autor] 28. Juni um 8:34 
Thank you very much ProcyonLotor, Dadrick, GhostDragon5, TiberiumLiquid, and ravien_ff! :)
ravien_ff 27. Juni um 23:27 
Okay this is one cool looking ship! Really like the shape of this one.