RimWorld
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Advanced Mechanoids
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Mod, 1.5
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1.299 MB
20 юни в 12:55
17 авг. в 1:25
10 бележки за промени ( преглед )
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Advanced Mechanoids

Описание
Adds advanced versions of vanilla mechanoids that have increased stats and 2 new sublinks. The advanced versions work roughly 2.5x better than their normal variants but are more expensive in cost and bandwidth.





















65 коментара
Kimo' 4 окт. в 7:43 
@JooJ Advanced constructoids have 15 construction
JooJ 4 окт. в 7:42 
This mod looks good but i wanted to know if advanced constructoids have a higher construction skill than the normal ones. There are some modded items that require absurd construction skill but vanilla constructoids only have 10
Kimo' 30 септ. в 6:43 
Any chance we could get a advanced variation of the Rancher from More mechanitor Mechs 2.0 ? The rancher really fills the hole in mechs work abilities and it's a shame to have to build a tons of them to achieve similar results as regular advanced mechs. Thanks!
K9Salmon958 11 септ. в 1:19 
Is there a way to make the mech icons in the groups larger?
RedGoat 4 септ. в 8:42 
+1 to any way to upgrade existing mechs
Kimo' 27 авг. в 14:43 
I would love what Enigmatic is suggesting too!
Enigmatic 27 авг. в 14:05 
Since these mechs are effectively a direct upgrade, maybe there could be an alternate recipe that lets you directly upgrade a mech to its advanced varient?
over easy 23 авг. в 10:34 
Oh sweet, I love having the actual numbers to look at. Wish more mod authors made that available.

I'm trying the mod on this playthrough, and in any case, it's probably a good thing to have fewer mechanoids that work faster, if only for the sake of my TPS.
Sobb  [автор] 17 авг. в 1:35 
@over easy I tried to balance it as to not make it too powerful, here's a spreadsheet [imgur.com] with more numbers if you want to take a look
over easy 16 авг. в 7:18 
I like the look of this, but it seems (just looking at the numbers, haven’t played the mod yet) like it gives too much for too little investment. How well balanced are these compared to vanilla biotech content? I try to keep my mods in “just powerful enough to be worth the resources” range, avoiding going any farther than that.