RPG Maker MZ

RPG Maker MZ

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Side-Scroller Platformer
   
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Type: Game
Game Genre: Platformer
Flavor: Sidescroller
Dosya Boyutu
Gönderilme
Güncellenme
5.275 GB
19 Haz @ 22:41
21 Eyl @ 14:27
41 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Side-Scroller Platformer

Açıklama
After March where I started making platforming looked laggy and wonky like Mario just hover in air to a Fighting game now platformer again... from scratch.

It's finally come true with a working platformer without movement lags but it won't just super Mario. It will my preset. No enemies not power ups included yet.

Working warping pipes!

The physics won't always match with the original games especially Naruto Council games due tile movements.

...and I take inspirations from Mario Forever, Super Mario Crossover, Beat them up games and Naruto Council featuring Rock Lee!

Press F9 to open debug mode.


Update v27
Added 8 playable characters (All moves done!)
-CJ, Crash, Cloud, Dee Jay, Shantae, Kirby, King Dedede, Sasuke & Neji!
-Working Flying for King Dedede & Kirby by pressing Z
-Crash now has Double Jump also by pressing Z



Update v26
Added more content

Update v25
Added Lara Croft has a playable character, she can shoot bullets at long range!
Added More Levels in Beta (Hotel Horror, Super Mario Bros. The Strange World Levels and more!)
Added Lives for SMB1 Hud
Added Game Overs in Life modes
Added more content in caverns for story mode beta
Few more level fixes
Help Menu is updated!
Saves are now finally working only for old man and disk icon. Still can save in World Map.
Bomb Explosion now makes SMB2 breakable blocks destructible! Use A to drop a bomb. WATCH OUT! You may blow yourself up! So be careful.
...and More Improvements


Update v24
Projectiles!
Press SPACE to shoot arrows
Press A to use Bombs!
Working Slopes (Beta)
Functional Switches (SMW Only!)
Added Sunset Map
Added more Mario levels in the world map!



Update v23
Added Garvy Du as a playable character and character select screen is added from start menu!

Update v22
Roy Boss Fight Phase 1 & 2 (Neo Green Hill)

Update v21
New HUD Change and Boss Health

Update v20
Added a ability climbing & swimming for some characters
Roy Boss Fight in Mystic Cave
More fixes & Improvements!
New Things to try such as Sub Space World, World Map Test & SMB3 Goal!
Few Extra Levels

Update v19
Increase screen resolution for prefect fit and update some maps.

Update v18
Working Flag Pole in SMB1 Levels
Fixed up attacks from preventing to moving up like it's still in top-down mode.
Ichigo has a new down attack, replacing the old attack but his jump to stash is moved UP attack. Ichigo's flight is slightly reduced to 15%
Added InuYasha's UP attack.

Update v17
Added Few New Mario Enemies and Boom Boom Boss Fight
Added Maps: (Auto-scrolling Tanks, SMB: Lost Level's World 1-1 & Target Test)


Update v16
Added dungeon door - unfinished (Press UP or SPACE to open doors)
Ichigo will automatically cancel out flight when landing on ground by pressing down key.

Update v15
Added 2 types of enemies from Naruto and they appear in: Yoshi Island Underground, Both Naruto Maps & Sonic Maps

Update v14
Added Young Link, Ganondorf, InuYasha & Ichigo as playable characters!
Press PAGEDOWN to change character.

Update v13
Added warps to underground in Pikmin Garden
Added 2 Yoshi Island Levels

Update v12:
Added Sheik as a playable character


Update v11:
Added Few Maps (Mystic Cave,Unfinished Scrap Brain,Unfinished Labyrinth, Pikmin Garden)


Update v10:
Added SMB2 & SMB3 First Level Remakes
Added Wall Jump for Rock Lee & Captain Falcon
Player Jump & Fall Speed Sightly Increased
Double-Tap Down Key to Fast Fall a bit.

Update v9:
Nothing too special but I added functions to note blocks and spring tiles. (Only found in 2 test levels and SMB3 Dungeon)

Update v8:
Added 100HP Health instead of being hit instantly by enemies but
Big Mario's only have 2 HP. When Big Mario is hit, he will become smaller.
Added SMB1 and SMB3 animated tile test maps with function non-event triggers such as hazards, collect coins, hitting blocks etc. (Tile version don't have animation effect yet)
Test Auto-Scroll in Level Select Menu
Added coins to Level 2's bouns area and secret room.
All Checkpoints will replenish to full health since there's currently no mushrooms or power-ups yet.


Update v7:
Added Air Attacks while jumping (Excluding All Mario Skins)
Brickable Tile Bricks! (Small Mario's can't brick it, however)
Player nolonger being stuck by a tile

Update v6:
Few fixes and improvements
Few More Levels and working Bullet Bill

Update v5:
Added Link, Captain Falcon. Marth, Roy & Wario as New Characters with different movesets! Captain Falcon will go fast like Sonic!
"?" Blocks can now be hit with attacks
Alt. Jumps Wario & Captain Falcon, Press X then Hold Z to release alt. Jump in mid-air!
Holding sprint to jump will increase jump height by 1 tile.


Update v4:
Added Goombas as the first the enemy in my game in all SMB levels.

Update v3:
Added SMB3 & SMW both big and small Mario's with different jump sounds
Removed All Mario's beta voice
Added 2 more maps
A working semi-platform

Update v2:
Player Direction Fixed while Jumping/Falling
Added 2 New Levels
Linked Levels - The First set of World 1 Done
Added a Deadly Enemy spawn as a Difficulty
Mario's New Death Animation
Death Counter now displayed
Added checkpoints
Removed blocks & coins in the TestLevel due to bad performance, will return in the future.

Controls:
Z Jump
X Attacks Jabs & Directionial (Rock Lee only!)
Down Crouch
SHIFT Sprint
PAGEDOWN Change Character between Rock Lee, Mario & Small Mario - Smaller Mario has smaller collision box
F5 to restart the game

How to enter pipes?
Hold down, left, right, up to enter. You can press Z and hold up to enter upside down pipe in Bower's Castle.
4 Yorum
skatefilter5  [yaratıcı] 3 Tem @ 21:23 
unfortunately there's no tutorials right now but I'll set it up in the future when i have time
texmato man 2 Tem @ 17:58 
Are there any tutorials on how to do this in MZ? It looks great and much smoother than anything I've been able to do thus far.
BaraWolf 21 Haz @ 18:51 
I love it when people make other things besides the thing the program is designed to make.
Good job.
Mariush 21 Haz @ 10:54 
REALLY NICE work :D if we have control jump higth like in mario then this be pure gold :D btw really good job