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Relatar um problema com a tradução
Yo sup.
The priests do have guns. The issue here is not the animation itself, it is where their point of interest is. What I mean is, have you noticed that the animations from soldiers tend to ''aim'' to certain directions? Like they are facing to a specific point and with your warden they face either the ground or the ceiling. That is what causes janky animations. So for the animations to play correcty, they have to face straight ahead somewhere.
The animations you used from the enemies are fine imo so dw about that.
And I agree with making a big update rather than doing quick fixes for now. Hope you will be satisfied when it is done!
Nice to hear from you again. About the animations, perhaps I should have clarified it more what I exactly mean with kneeling because I know for a fact the shield bearer only has 2 unique animations and those two aren't present with the warden last time I checked. The shield bearer has one unique pod activation animation and his shield ability, where he does a big wind up and slams it into the ground.
What I mean with kneeling, the warden uses the animation from the advent priest whenever you activated one of their pods. The warden uses 2 pod activation animations from the advent priests.
Advent priest kneeling --> Switch stance animation
Advent hand on chest and then holding it up high --> Reflective Barrier.
Hope this helps!
On the side note, I have encountered the same glitch the ADVENT Testi talks about. For me it is both female and male warden, where the animations for the class are kind of glitched.
Basically what happens is:
Entering stance --> looks down/up(yes it happens either the warden looks way down or looks at the ceiling for some reason) and move their arms way behind their body
Brand --> Arm goes with the Bullpup and basically breaks their arm while performing it. I think it uses the Bolt animation for the templar right? Perhaps that creates the issue.
Reflective Barrier: Also the same with entering stances. The warden looks either directly up or directly down and performs the animation.
On these the animations has been always glitched. I haven't tried the others yet.