MADNESS: Project Nexus

MADNESS: Project Nexus

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Abomination & Odium Origins
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15 Jun @ 11:24am
21 Jun @ 10:34am
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Abomination & Odium Origins

Deskripsi
Origins modeled after the Abominations and Odiums, the weird looking animals. Have fun.
Icons by Lurk

If you are experiencing problems with the origins appearing as a regular grunt, unfortunately I do not know what is causing this nor how to fix it. I have been unable to replicate it.
30 Komentar
i think the mod breaks when other mods are disable/enabled causing the origin to break (turning into a grunt OR if you already are one of the origins it completely breaks the game until you reopen the game)
ㅇㅁㅇ 9 Agu @ 10:07am 
this is very good
mr.faus.to.daniel 7 Agu @ 4:12pm 
sodium
R1PCH41N_FR3NZY 13 Jul @ 1:00pm 
ok so, odium (and by assumption abom) is completely hard countered by g03lm sleepwalkers
normally this wouldn't be an issue but I'm running Sleepwalker Duels and duel 21 is with a sleepwalker G03LM. For whatever reason, unlike regular G03LMs, the takedown for them is just the regular abom maul and doesn't remove the headgear, rendering the G03LM invincible without the aid of hirelings. regular G03LMs get their headgear removed perfectly fine, though.
Solace 6 Jul @ 11:00am 
i see, well that's certainly nice to know. thought my shit was bugged out or something, thanks for the quick response
Nexus0  [pembuat] 6 Jul @ 8:07am 
Odium has the same execute, so that problem still persists with them too
However, eventually the Odium will get big enough to use brute executions against enemies instead, so practically that issue gets phased out, for regular sized enemies atleast
Nexus0  [pembuat] 6 Jul @ 8:04am 
The animation for Aboms mauling doesn't execute, not quite sure why that was done but that was a deliberate decision from the devs. If I could change that, I would
Solace 5 Jul @ 9:53pm 
I'm not quite sure, but is it normal that the Abomination's Finishers just straight up don't kill anyone? they usually just get mauled and then thrown away, just to get back up a second later.
i have yet to try odium so i'm not sure if he's got the same "issue"

Also, as for the origins appearing as normal grunts, i have a sneaking suspicion that it's caused when you hot-reload your scripts ( ` using this apparently does that?) then going out of arena, would make it appear like the origins have been deleted. (restarting the game fixes the issue)
if that isn't the reason for the origins appearing like grunts, then possibly adding a new mod while playing can cause it as well.
Nexus0  [pembuat] 29 Jun @ 8:16am 
that's a reset of modifiable values (i would assume), fixable via restart
Exit.9B 29 Jun @ 7:08am 
ah yes, the shop being bricked. the workshop despite all the mods we have so far is Still in it's infancy.