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VFE Playable Mechanoids Patch
   
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Mod, 1.5
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14 JUN a las 8:25 p. m.
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VFE Playable Mechanoids Patch

Descripción
A simple patch which replaces any non-playable VFE Mechanoids with their playable, Biotech counterparts.

With the Biotech DLC installed, there is no need for the duplicate version of the various vanilla mechanoid races to be present, as they function identically to the Biotech Mechanoids except they are less compatible with mods which alter mechanoids and cannot be controlled if added to a player's faction. This mod fixes this issue by ensuring all mechanoids spawned by VFE: M use their Biotech equivalent. Obviously, this requires the Biotech DLC and the Vanilla Factions Expanded: Mechanoids mod be installed. Installation order is automatic.

This is useful for things like enemy mechanoid resurrection mods or suchlike. Also, this mod renames uncontrollable mechanoids for quick identification if something goes wrong. This doesn't rename recipes involving the uncontrollable mechanoids, unfortunately. I have not figured out how to resolve that.

This will not fix already-spawned mechanoids or their corpses, unfortunately. It will also break already-existing impending Mechanoid raids on faction bases you've defeated, but it WILL apply to all new raids on new VFE Mech bases which happen. Where issues have arisen in my game, they have not been save-destroying.

It should be fairly safe to add or remove mid-game, as far as I can tell.

Additionally, because there's no exact equivalent to the uncontrollable version of the VFE Centipede, the patching of their weights in spawn groups is a little bit more aggressively specific, since I have to divide the weights for each centipede type up against the weight of a singular uncontrollable centipede.

Also provides compatibility with mechs added by Alpha Mechs, as there were also uncontrollable versions of those mechanoids added by this mod.

Let me know if you encounter any unexpected occurrences of mechanoids whose names start with "uncontrollable"; that probably means that VFE: M or Alpha Mechs has had a change to their spawn lists I did not anticipate.
4 comentarios
Warachia 26 SEP a las 10:14 p. m. 
@Draxiss
Um I guess my wording was bad. I tried to mean <label> in ThingDef (not <defName> as that can break some references as you say). We can search labels in Cherry Picker.

Thanks for this mod anyways :)
Draxiss  [autor] 26 SEP a las 6:39 p. m. 
@Velxra I'm glad you like it!

@Warachia I've drifted away from Rimworld for a while now but I'll definitely look into it when I come back. I'm a little afraid that renaming a ThingDef will break something else down the line but I'll look into it. Cherry Picker doesn't let you look things up by their name?
Warachia 21 SEP a las 4:26 a. m. 
I was always bothered by the fact that stockpile option has 2 copies of the same mechanoids. Now I can cherry-picker them. Thanks :)

It might help people like me if you could rename ThingDefs as well (makes cherry-pickering easier)
Velxra 24 JUL a las 1:36 p. m. 
Pretty solid mech friendly mod. Thanks for making it.