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Báo cáo lỗi dịch thuật
All of the text elements are made using text effects and I don’t think it’s possible to scale it based on the HUD size, at least the way it’s made now. I also wanted to make the color change based on the game title but it didn’t really look that good without the black outline so I decided to leave it as just white. As for the outline/border, I tried making it using the shadow parameter in the text effect but it just wasn’t working in-game for some reason. The only other way I could think of, was creating a copy of the text “below” the main one coloured black but it was sometimes being drawn above the actual text so it looked weird.
I just hope you're able to improve the HUD elements. In addition to seeing if you can make the overhealth text scale properly with your HUD, can you make all of the text change color to match the gametitle's HUD, and maybe add a black border around the text for consistency and visibility?