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For the same reasons the developers included such a class in the first place: for fun and challenge!
Also, the food mechanic, can be a bit exploited for more experience. Currently the farmer has + 4 levels than the rest of the team. If you pace yourself, don't rest much and don't use food, you can feed the excess edibles to the farmer and fatten him up. So, what might initially seem like a handicap, can prove to be an advantage. MORE FOOD! :)