Call of Duty: Black Ops III

Call of Duty: Black Ops III

282 คะแนน
The Conclusion 2
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7.844 GB
11 มิ.ย. @ 9: 22am
23 มิ.ย. @ 1: 23pm
10 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย MJPWGaming
MJPW Collection
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FEATURES
- Based on The Evil Within 1 & 2
- Several Boss Types from The Evil Within
- Wide range of weapons from The Evil Within
- Full Easter Egg quests along with smaller Easter Eggs and a progress menu
- All weapons are meticulously tested with custom damage ranges and full controller support


CREDITS
To see the full list of the people who helped make this possible CLICK HERE

DONATIONS
If you wish to donate CLICK HERE [ko-fi.com]

MERCHANDISE
If you'd like to get some merch based on my work CLICK HERE [mjpw.myspreadshop.com]

กระดานสนทนายอดนิยม ดูทั้งหมด (6)
19
5
30 ก.ย. @ 7: 15pm
Conclusion 2: Dedicated Thread for Hunting for the Evil Ending
Cpt.Haxray
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29 ก.ย. @ 12: 48pm
ถูกปักหมุด: The Ultimate Guide To The Conclusion 2
MJPWGaming
7
21 มิ.ย. @ 8: 44am
ถูกปักหมุด: VIDEOS AND STREAMS
MJPWGaming
102 ความเห็น
Mylzers 27 ก.ย. @ 3: 01pm 
Bad ending fast and easy Easter egg guide https://youtu.be/ZfMelaOiCYU?si=QtFFs23vlVZ1L0ay
MJPWGaming  [ผู้สร้าง] 15 ก.ย. @ 7: 50am 
You're totally good man :) I was mainly just worried I have been neglecting feedback or not noticing something that was wrong
Cpt.Haxray 15 ก.ย. @ 7: 47am 
Ah, sorry. The "No desire to change" remark was done partly in a tired stupor and was poorly worded, sorry for the hostility. (All the comments where and i regret some of my wording). What i had meant by that was more so how most of the maps were also maze-like layouts.

Steam comments suck as a place to leave reviews and I wish there was a better way to review workshop stuff. Using discussions for it feels like it just clutters actual discussions.
MJPWGaming  [ผู้สร้าง] 15 ก.ย. @ 7: 14am 
If there was some other concern that has made you see a pattern of me not responding to players or just not fixing things please let me know because I try my best but keep in mind I am only human and one person.
MJPWGaming  [ผู้สร้าง] 15 ก.ย. @ 7: 14am 
4. No Desire To Change - I'm not incredibly sure where this part is based on as I have changed a lot of features and added some to appeal to players such as adding the "Blood Lust" mode to speed up zombies and I've fixed tons of bugs when it was brought to my attention. If it was about the previous comment about the lag when power is cut on that is out of my control and just part of the game and this is in tons of maps. I tried my hardest to fix it but due to the custom perks and those having descriptions I just couldn't get it fixed HOWEVER it isn't game breaking nor does it make the map unplayable or broken. If it's about people talking about the 3rd ending, its because no one has solved/beaten it and I don't want to reveal any steps towards how to beat it because that just ruins the fun of the hunt.
MJPWGaming  [ผู้สร้าง] 15 ก.ย. @ 7: 14am 
3. Weapons / Main EE - As far as things being overpowered in some cases it goes unnoticed BUT any Evil Within based weapon is going to be a good choice for the map because that's the weapons I want to personally use for a longer period of time. I can definitely increase the amount of points it costs though. Being able to refill your Warden crossbow from any of the tables is somewhat intentional from an unintentional bug that just couldn't get fixed but I want the players to keep playing and having fun so we left it that way, same for in The Conclusion 1. When it came to the main quests, the bad ending is redoing the steps of the 1st map's main EE (because in that map you do the previous maps steps for the bad ending too) and the good ending I just needed to get a few filler steps to get to the really cool parts like seeing Townhouse Z and doing the escort. It was going to be a bit more in depth however because of the contest I did what I could.
MJPWGaming  [ผู้สร้าง] 15 ก.ย. @ 7: 14am 
2. Bosses - The general bosses are meant mainly to serve the purpose of a 'The Evil Within' map however I do hear your concern and there is a big update coming very soon that fixes these. If you would like to preview a taste of the upcoming update you can see how the Keeper works in the latest map release for the current NoahJ456 escape contest. Ruvik is meant to be weak because he can sneak up on you and take your perks if you dont look out for him. I've seen some funny clips! The final boss I wish wasn't as bad trust me because its the finale to this storyline. I've been trying to figure that one out as well.
MJPWGaming  [ผู้สร้าง] 15 ก.ย. @ 7: 13am 
Hey there Cpt.Haxray I appreciate the feedback so I will break down all of the concerns and suggestions:

First just so I don't sound like a broken record, this map was quickly made for the previous NoahJ456 contest and I had minimal time to make something crazy however my map layouts aren't truly crazy either way.

1. Map Layout - The style with mazes are something I have been doing for a long time and this map is part of a series of maps that features mazes and you are meant to be blindsided from the starting area that its not another maze however its actually THREE haha. I'm far from a good level designer I just do what I can.
Cpt.Haxray 15 ก.ย. @ 12: 05am 
I've noticed a trend across this author's maps, and while any attempt at feedback at this point feels moot as clearly hes seen no desire to change, but i will try none the less.

-Try letting the boss zombies do something interesting than just being "Walk slow and bullet sponges", to make them standout more and feel like they add something to the map. Brutus Locked down perk machines, George Romero had a rage mode, give them something of note or interesting outside of being a bulletsponge that drops max ammo.

-Please, make the layout less linear. Make the individual areas more interesting to look at. Add multiple ways around the map instead of a single one. Add actual buyable walls, make it so navigating the map itself is more interesting. This is the biggest flaw with every single one of your maps that i've played. They're either Cramped, Linear, or a Hedge Maze/Maze with very little of interest visually or gameplay wise.
Cpt.Haxray 15 ก.ย. @ 12: 03am 
The starting 500 pistol is incredibly overpowered, and pack a punched it'll carry you farther than any of the actual "Main" Wall buy weapons, or anything you'll get out of the mystery box.

Only Crossbow bolt worth using outside of EE steps is the Shock Bolt as it is effectively a Wunderwaffle with infinite ammo as you can refill it for free in the spawn point's safe area.