A Little to the Left

A Little to the Left

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All Daily Tidy guide - all the puzzle categories
Bởi oldladygreybun
A Guide to all the different puzzle categories in the Daily Tidy
- Symbols, explanations, solves and tips

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Arachnophobia NOTE: No spider images :-)
There are NO open images of spiders in this Guide (re. the Spider puzzle).
One image - the opening symbol for the puzzle type - is hidden behind a spoiler blackout.
Intro
(If you found the guide useful, please consider giving it a rating (thumbs-up). That way it will be easier for other people to find, too)

NOTE: Obvious SPOILER warning !
Apart from that one spider image, there are no other spoiler blackouts in the Guide.
Use the index to go straight to the puzzle category you are interested in, if you don't want to see spoiler info for the rest.









The puzzle categories don't have 'official' names.
Hopefully the titles here will make sense to you. If not, then look for the puzzle category SYMBOL at the start of each section - that's the opening symbol that appears before each Daily Tidy puzzle starts.


For each puzzle category you'll find:
- Screenshot of the opening symbol
- Explanation of the type of solve or multiple solves for each puzzle category
- Screenshots of example puzzle/s with solves
- Some tips about the most common issues people tend to have problems with

Please NOTE : We all get DIFFERENT VARIATIONS of the Daily Tidy.
So your Daily puzzle will NOT be the same as anyone else's.
We all get the same category for the day, but the puzzle generator gives us all a different puzzle.

(Except for the rare Seasonal Specials, where we all get the same ones. Players usually make guides for these specials very quickly - look for those in other parts of the Guides section on the game forum. The seasonal special dailies are NOT part of this guide).

GENERAL NOTE - for all explanations:
For solutions that depend on ordering, like long-to-short or like dark-to-light, etc., note that REVERSE orders are also VALID. So if you see a solution described as long-to-short, for example, it will work just the same if you sort it short-to-long.

-------------------------ooooooooooooooooooooooooooooooooooooooo------------------------
Recommend: Play the main game through first
Strongly recommend playing through main game first - especially before attempting the 30-day consecutive Daily achievement
All the puzzle categories in the Daily Tidy are based on the same pattern recognition as puzzles in the main game (see reference to the specific chapters/levels in the guide here).
Therefore recommend playing through the main game first. This will also get you familiarized with how the devs think in general, and the kind of patterns and solving logic that they use.

All Daily Tidy solves will count towards the '100 total' achievement. Even if you skip days.
The 30-day consecutive achievement is best attempted after playing through the main game, to avoid unnecessary stress with your streak until you are familiar with all the puzzle types.

(Also note that if you break your streak, the in-game COUNTER for the consecutives does NOT reset to zero. It will stay at your old 'highest streak' number until your new streak goes past that number, and will then continue counting up.
Many people have been confused by that, and think it's a bug in the counter. It isn't.)

-------------------------ooooooooooooooooooooooooooooooooooooooo------------------------

OK - let's get on with the guide...

Basic symmetry (the one with the crab claw symbol)
Ref. also chpt. 4-7, 4-10 and 4-13 in the main game (lvl 59,62,65).











TO SOLVE:
Make a symmetrical picture from the items
(think a vertical axis of symmetry, down the middle of the screen)

Arrange the items any way you like. As long as the 'single' items are placed ON that middle line. And the 'mirror-items' are placed one on each side of that middle line, in mirrored positions to each other.
Items must not touch each other.

EXAMPLE:
A starting puzzle










And an exampe of a not quite correct, and a correct solution. NOTE: how it can be some quite small details in placement/symmetry that separates a nearly solved from a fully solved.
This image on left has 2 items slightly misplaced........... This one is a correct solution!

TIPS: You can use the wood-panel type background pattern to help you in placing items symmetrically. As you can see, the pattern itself is symmetrical around that same middle axis.

And if you're wondering why the symbol for this puzzle type is a crab claw? It's because the puzzle type appears the first time in chpt 4-7 in the main game, where the items are all seashore themed with, yes, crab claws, and seashells.
Batteries
Ref. also chpt. 3-2 in the main game (lvl 38).











TO SOLVE:
Sort the batteries by type, and fit them into the spaces in the box.

EXAMPLE:
Bread ties
Ref. also chpt. 2-7 in the main game (lvl 27).











TO SOLVE:
Sort so that the bumps and hooks fit together, side by side. Remove breadcrumbs.

EXAMPLE:
A starting puzzle .......................................................................... And the SOLVED puzzle.
Remember to remove all the breadcrumbs !
..........
Example of an unusual variation where 2 ties match up by having plain edges side-by-side:
Calendar
Ref. also chpt.1-12 in the main game (lvl 12), but the Daily goes a bit further with it.











TO SOLVE:
Find the ONE simple repeating X-days-apart pattern for the stickers on your calendar.
  • Use any 'Pair' of stickers (on the calendar twice at start) to find the days-apart pattern for your calendar.
  • Use this same days-apart pattern for all the sticker sets. Yes, for your 'Singles' too (on the calendar only once at start).
  • The puzzle is made so that there is only ONE place that will fit for the extra sticker in each set.
    - - For Pairs : the extra sticker goes either before, or after, or in the middle of, the Pair already on the calendar. Keeping them evenly spaced.
    - - For Singles : the extra sticker goes either before, or after, the Single already on the calendar. Same spacing as above.
(Should give an 11-day, 12-day, 13-day, 14-day OR 15-day repeating pattern. May possibly also work out for a 10-day pattern, although I've never seen one myself).
Note : Only ONE pattern for your whole calendar, not different patterns for different sticker sets.

{Or Alternative approach - "Pattern Matching Method": Find the repeating pattern for one of the 'Pair' sticker sets (as above) and place the extra sticker in that set on the correct day on the Calendar. Then place all the rest of your stickers according to their relative sequence patterns. Like: the tree goes 2 days after the boat, and the star goes 5 days before the fish, etc., etc. That kind of sequence pattern... If you've done it right, you will see at the end that all sticker sets have the same 'X days-apart' pattern.
This is complicated to explain in words, though - so see the Other Resources section at the end, for a direct link to a specific Guide showing this alternative Pattern Matching Method}

EXAMPLE A:
The starting puzzle:
See how there are 3 Pairs on here - the saucepans, the brown eggs and the pears.
We choose for example the saucepans - on 1 and 27 = 26 days apart. The extra saucepan sticker in this set therefore must go in the middle of the Pair - and making 13-days-apart gaps between the three stickers in this set. (26/2 = 13)
And as simply as that - you've found that your calendar has a 13-days repeating pattern.
So for the rest of your Pairs and for all your Singles too - the extra sticker in each set has to be placed so that they are 13 days apart.

Saucepans on 1 & 27 - place the extra on 14
Brown eggs on 2 & 28 - place the extra on 15
Pears on 5 & 31 - place the extra on 18
Red spoons on 9 - place the extra on 22
Fried egg on 10 - place the extra on 23
Doughnut on 24 - place the extra on 11
Apple on 25 - place the extra on 12
Half orange on 26 - place the extra on 13

And this is how the solution looks:
.
.
EXAMPLE B:
The starting puzzle:
See how there are 3 Pairs on here - the fishes, the houses and the pink seashells.
We choose for example the fishes - on 16 and 29 = 13 days apart. The extra fishes sticker in this set must go before the Pair (as there is no room for it 13 days after the Pair) - putting it on 3. And thereby making 13-days-apart gaps between the three stickers in this set.
And as simply as that - you've found that your calendar has a 13-days repeating pattern.
(Note that it is only by chance that both example A and example B have 13-day patterns.)
So for the rest of your Pairs and for all your Singles too - the extra sticker in each set has to be placed so that they are 13 days apart.

Fishes on 16 & 29 - place the extra on 3
Houses on 4 & 30 - place the extra on 17
Pink seashells on 14 & 27 - place the extra on 1
Green seaweed on 6 - place the extra on 19
Lighthouse on 8 - place the extra on 21
Seagull on 22 - place the extra on 9
Yellow seashell on 23 - place the extra on 10
Grey seashell on 25 - place the extra on 12

And this is how the solution looks:
.
TIPS:
  • The usual stumbling point is realising that it's the SAME repeating pattern for ALL the sticker sets on your calendar. So if, for example, you've found a 15-day repeating pattern for one sticker set, then it's the same 15-day repeating pattern for ALL your sticker sets. For your Singles too!

  • Occasionally, you can get a puzzle variant where you will need to put TWO different stickers on to the SAME DAY. That is allowed.
    To be clear: NOT the same sticker twice on one day. But 2 different stickers - like for example: a star and a fish both together on one day, and a star and a fish both together on another day. Make sure that the centre of each sticker is within the outer edges of the date box, otherwise it won't register correctly. You may have to put the stickers right on top of each other or very much overlapping - that's OK :-)

  • Sometimes you might be unsure which day a sticker actually is sitting on. As a sticker sometimes has been placed so that it overlaps a bit into a neighbouring square. If you're in doubt, then remember that you only have ONE X-days pattern for your calendar. So if a sticker looks like it's got a different X to the rest, then you're reading it wrong.

  • If you need more help, or different ways to approach this puzzle category - then go look at one or more of the guides made specifically for this puzzle type.
    Go to Guides section / 'Maps or Levels' tab and take a look at the selection there.
    I have also put some direct links in the Other Resources section at the end of this Guide.
Clock
Ref. also chpt. 5-2 in the main game (lvl 69).











TO SOLVE:
Move the clock hands around to a position where: The long hand (minute hand) lines up with a branch shadow and the short hand (hour hand) lines up with a leaf shadow.
Nothing else in the background or foreground has to match.

EXAMPLE A:
A starting puzzle:










Closing in on the solution:

And the SOLVED puzzle:











It can be hard to see sometimes, especially if you get a variant where the solve is a position where the clock hands overlap. For example like this one:
EXAMPLE B:
.

TIPS:
  • Rotating the short hand (hour hand) will move the clock hands around quickly. Rotating the long hand (minute hand) moves the clock hands around slower. I recommend using the long hand, otherwise it's going so fast that you may not recognise the correct matching spot.
  • You have to let the puzzle rest a couple of seconds in the correct spot, for the solution to register as a proper solve. That is, it won't trigger a 'solve' if you just move the clock hands past the correct spot, even if you're going quite slowly forwards.
  • You can choose to move towards the left or the right, doesn't make a difference. If you've been going for a long while, you have likely missed the correct spot. It's usually fairly close to the starting point. The background pattern repeats after a while, so you'll be going through the same pattern of background shapes again and again, if you keep going forwards a long time.
Fit to the page / bits and pieces
Ref. also chpt.1-17 in the main game (lvl 17).











TO SOLVE:
Arrange all the pieces so that they fit together to fill the whole frame, without overlapping and without leaving any gaps. There may be several ways they will fit - doesn't matter which you choose.

Remember to check underneath for any small items that may be obscured. And if you're having trouble to find a fit, then start with the largest pieces first.

EXAMPLE:
Starting puzzle, and solved.
Jars
Ref. also chpt. 2-5 in the main game (lvl 25).











TO SOLVE:
The puzzle is in two parts
- Arrange each row by colour gradient.
- Arrange each row so that the slopes inside the jars line up in a continuous wave.

EXAMPLE:
A starting puzzle:
Note that this example has many jars. In other puzzles, there may be fewer jars than this.
.
And the two solutions:
- By colour gradients
.
- By wave shapes
Pencils
Ref. also chpt. 1-3, 1-16 and 1-19 in the main game (lvl 3,6,19).











TO SOLVE:
Arrange in order. The puzzle has two parts - sorting by 2 different characteristics.

There are (per now) 6 different characteristics that pencils can be sorted by:
- Pencil Length / Tip Length-Pointiness / Eraser Length / Symbols / Pencil Colour / Tip Colour -
And the puzzle will be 2 of these.
All sorting orders for a solve can be reversed. So doesn't matter if you arrange them long-to-short OR short-to-long, for example. Or light-to-dark works same as dark-to-light.

TIPS:
- If you have to 'fight' the pencils to get them to sit straight in their anchors, it's usually bc you're trying to put them completely wrong. But occasionally you can be unlucky and come across a puzzle where the pencils just don't want to sit straight even though you know what you're doing and have it right. In that case, don't try to fight them into place one by one. Instead, place them in your correct order, and as well as possible in their correct places, even if tilting crazily. And when they all have the correct order, most likely the puzzle will recognise your full solve and snap them all into place at once at the end. Or close the Daily Tidy and try starting over. Or try the second sort first.

- Most of the characteristics are easy to sort by.
- Sometimes people get confused by the SYMBOLS. See screenshot below, it's the same kind of pattern as in the main game : a 3,2,1,1,1,2,3 pattern.
- The COLOUR sorting is the most challenging, as there can be many different kinds of colour gradients. For example:
  • rainbow order (red, orange, yellow, green, blue)
  • single colour: dark-to-light
  • colour blend, with white and black : white-grey-black-darkcolour-midcolour-brightcolour
  • colour blend, close colours: for example, yellow-yelloworange-orange-orangered-red
  • colour blend, various colours: for example, green-blue-beige (this one is quite tricky)
    (ref. image below: bright green / soft green / lightblue with a hint of green / bright blue / lightblue with a hint of beige / soft beige / bright beige )
Note that there may be two different colour sortings in one puzzle - one for the pencil itself, and a different one for the tips.
.....................................................

EXAMPLE: a starting puzzle










EXAMPLES: different kinds of solutions - taken from a number of different puzzles

Three-colour-blend (green-blue-beige) : . . . . . . Same, easier to see (Credit:@fionleo. Thanks)


By height:


By eraser length:


By colour gradient (tip colour) dark-to-light:


By symbols:


(By xxx)
(I'll add in more screenshots later, when I come across any others that may be challenging)

Plant Symmetry
Ref. also chpt. 4-3 and 4-8 in the main game (lvl 55, 60).











TO SOLVE:
Remove leaves to make a symmetrical pattern (think a vertical, middle axis)
If you remove a wrong leaf, they will all regrow and you have to start over.

Note: that there are 2 kinds of leaves. 'Active' ones that can be pulled and where the goal is to make them symmetrical. And inactive background leaves that can't be pulled, and often are not entirely symmetrical themselves. They will have 2 different shapes and are easy to tell apart.

EXAMPLE:
A starting puzzle: Note the 2 different kinds of leaves here - 'active' ones with smooth edges, and background ones with jagged edges.
And the SOLVED puzzle: See how all the 'active' leaves are symmetrical.
..........
..........
Sometimes leaves can be bunched so tightly that they are hard to see. Here is an example where there is a clump of 3 leaves on the left and 2 leaves on the right - which might be difficult to see unless you're paying close attention. Notice how at start the left clump is fatter than the right one, and after picking off the extra leaf you can see that the two clumps are now identical:
..........
TIPS:
  • Like in the example above, sometimes the leaves overlap so tightly that they can be difficult to tell apart. And a hidden leaf may be the reason your puzzle won't solve. It can be easier to spot those, if you look closely at where the leaf stems join on to the branches, or to the shapes and spaces between leaves.
  • You can also use Q and E on keyboard (or using the dpad, analogue stick or shoulder buttons on console) to go to previous/next 'active element'. Doesn't tell you which is the correct to pull, but will show you all of the actives. Even the hard-to-see ones.
  • Sometimes the symmetry may be off by a small detail in leaf placement or where the stems attach. So make sure to look closely at your picture, if it doesn't solve. It will likely be some tiny detail you've overlooked.
  • And remember those 2 types of leaves - the active leaves and the background leaves.
Snowflake microscope
Ref. also chpt. 4-14 in the main game (lvl 66).











TO SOLVE:
Use the microscope to search for shapes that will fit together to match the snowflake outline.
There are 3 snowflakes in the puzzle.

You can makes shapes bigger or smaller by twisting the bezel (outer ring). When the pieces are close enough in size and placement to the outline, they will turn blue and snap into place. Sometimes the pieces will need to overlap each other when you fit them together to make up a design.

EXAMPLE:
A starting puzzle, and steps along the way until your first snowflake is completed:

Sorting box
Ref. also chpt. 3-8 in the main game (lvl 44)











TO SOLVE:
The puzzle is in two parts
- Sort by colour, 1 colour into each of the 5 compartments
- Sort by item type, 1 type into each of the 5 compartments

EXAMPLE:










..........
TIPS:
This puzzle is usually super easy.
But sometimes it will give you a variation where some items are very similar. Like items very close in colour, particularly shades of blue can be very close. Or in item details like rocks of slightly different size, or more/less jagged edges, or items with one bend / two bends. That sort of thing.
And look out for number of button holes on buttons, and number of eyes on dice.
Spider - - Note: No open images of spiders here :-)
Ref. also chpt. 4-15 in the main game (lvl 67)










The spider has been removed in this image.
Real image is spoiler-tagged behind the small black square above.


TO SOLVE:
Place the flies that are flying around on to the web - in mirror-positions to the fly of the same colour already on the web. When all flies have flown in and have been placed correctly, a gold fly comes in. Place it in the middle of the web. A spider will drop down, and eat it.
(The spider is kind of cute, but may be too much for people with arachnophobia. And also it makes small gobbling eating sounds ! )

TIPS: If your fly won't stick to the web, it's because you are trying to put it in the wrong spot. Pay attention to the colour, some flies are very close in colour. And must be the correct mirror-position.

----------------------------
Arachnophobia
- Sorry, the earlier workaround game mod by @CuriousDuck no longer works, after the game recently shifted to a different background ... uhh... something technical I don't understand.
So the spider, unfortunately, is no longer possible to avoid.
Here's hoping that devs at some point design an arachnophobia mode for the game.
------------------------------

EXAMPLE:
A starting puzzle, and steps onwards to solve it
(no images with the spider here, on purpose)
..
Stamps
Ref. also chpt. 1-9 in the main game (lvl 9).











TO SOLVE:
Put the extra stamps on to the envelopes, to make a pattern.

TIPS:
Remember to look underneath the envelopes - some stamps may be hidden there.
There are different kinds of patterns for the stamps in this puzzle category. So if your puzzle won't solve, then try to think of different pattern-sequences.

EXAMPLE:
A starting puzzle:










Make sure you've looked underneath the envelopes,
so you know what you're working with. - - - - - - - - - And SOLVED . Note the various patterns...
Star constellations
Ref. also chpt. 5-4 in the main game (lvl 71).











TO SOLVE:
Complete the cat pictures by finding the extra-fuzzy 'active' stars and placing them so that they generate lines that connect. There are 3 cat pictures (constellations) in total per puzzle.

The 'active' stars are sometimes quite close to a part of the cat picture that needs more lines, but other times not. If the picture doesn't solve, then you're missing one (or more) star and the place(s) that need more lines, to complete the cat picture.

TIPS:
Sometimes an 'active' star can be hard to see because it's partly hidden by another star, or a line. You can use Q and E on keyboard (or using the dpad, analogue stick or shoulder buttons on console) to move to previous/next active element. That way, you should be able to find all the active stars, if you have trouble seeing where they are.

EXAMPLE:
A starting puzzle:
Note that this is quite a simple picture, with few stars and missing lines. Many of the pictures are more complex than this, with more stars and more missing lines.
.
Now - on to the steps along the way forward :
This picture has only 3 active stars, see marked in blue, red and green in the image below.
.
Starting with the blue star, drag it around - watching out for where it starts to generate a faint line or lines like in the image below. Then move the star around more until the lines turn solid white and snap into place.
.
In this image below, the blue star has been placed correctly, completing a bit more of the cat picture.
Now on to the next star, the one marked in red. I'll use this one to fill in the missing lines in the cat's back leg :
.
In this image below, the red star has been placed correctly, finishing up the cat leg.
Now on to the last star, marked with green. This one I'll use to fill in the missing lines in the cat's ear:
.
And here below is that last (green) star correctly placed, and the cat picture is SOLVED.
Sticky notes
Ref. also chpt. 1-4, 1-10 and 1-15 in the main game (lvl 4, 10, 15)











TO SOLVE:
Arrange the sticky notes so that the scribble connects across all the notes.

Note : that the pieces do not always connect into a full square or rectangle, but can connect into open shapes.
If you're having trouble getting a solve, then doublecheck if there is somewhere where there are 2 pieces that might both be fits. Bc sometimes you can get a variant where there are ambiguous pieces, that could fit in more than 1 position.

EXAMPLE:
Other resources
- The main game !

- Guides for the main game : See in the Guides section here on the game forum. A very good one is the guide from @TheAzureRavyn https://steamproxy.net/sharedfiles/filedetails/?id=2886159822
- Guides for the Calendar category : There are various guides for this specific puzzle type already in the Guide section : look at the 'Maps or Levels' tab, do a search for 'Calendar', or just browse through the lists. The different guides have slightly different angles, you should find something there that explains the puzzle type in a way that clicks for you.

And three of these I've made myself:

And @curiousduck has made one explaining in a slightly different way:
https://steamproxy.net/sharedfiles/filedetails/?id=3272336644
------------------
General tip:

If you're having problems, it's often a case of people OVERTHINKING the puzzle. If so, step away from it for a bit, let your mind rest, and come back to it with fresh eyes and mind.
(Well, and sometimes underthinking too, I guess, where people think the puzzle is meant to be super easy and then get confused by a more complex variation. Remember that even the easiest types of the Daily puzzles have the occasional more-complex variant lurking in the random generator).

Or that people are trying to use their personal or everyday logic on a puzzle, when the puzzle follows its own 'internal puzzle logic'. It's all logical, but you need to find the pattern in the intended solution ;-)

Or, of course, sometimes the puzzle can be a touch finicky in accepting an almost-correct solution. You need to be quite precise, in some of these.

GOOD LUCK, AND HAPPY PLAYING :-)

- x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x -

7 bình luận
oldladygreybun  [tác giả] 14 Thg10 @ 6:17am 
Just a comment to say that I've now included a direct link to a specific guide for the Calendar type puzzle - for the alternative "Pattern Matching Method".
oldladygreybun  [tác giả] 10 Thg09 @ 10:57am 
that's lovely :-) Very happy you were able to work it out
Hasan 10 Thg09 @ 3:50am 
yes thanks to you your other guide helped me finding the solution!
thanks again :P
oldladygreybun  [tác giả] 8 Thg09 @ 12:14pm 
@hasan: if my guide here doesn't explain it in a way that works for you, then try out one of the other *specific* Calender guides. One of them should be a fit for you, I think (hope!).
Hasan 2 Thg09 @ 2:21am 
the calendar one will bother me forever:sad_seagull:
literally can't find the same "X-days apart" rule
oldladygreybun  [tác giả] 20 Thg07 @ 1:09am 
yeah, that one is the trickiest of all the 'Pencils'
Tuna Sandwich of Doom and Cake 19 Thg07 @ 5:26pm 
thanks, the green-blue-beige pencil one had me stumped before I found this