RimWorld
95 oy
Music Expanded Core (Continued)
   
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Mod, 1.5, 1.6
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439.119 MB
10 Haz 2024 @ 12:29
11 Haz @ 13:22
3 Değişiklik Notu ( görüntüle )

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Music Expanded Core (Continued)

Zaljerem tarafından 1 koleksiyonda
Zal's Continued Mods
549 öğe
Açıklama
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle
https://steamproxy.net/sharedfiles/filedetails/?id=2891664508

I sought and received permission from Caaz, but as always:
If the original author(s) request it, I will remove this update.

--

Original mod notes (1.4):

This is free music for players to use alongside their favorite major overhauls / themes.

Enjoy a bare bones Neolithic play style? Now you have a new soundtrack to immerse yourself further into the role play!

If you're like me and you use Androids and Glitterworld mods to make it as Sci-fi as possible, now we have a Glitterworld soundtrack!

Maybe you're going to stream a Fantasy playthrough on Twitch... you can play the Medieval / Fantasy soundtrack without worrying about copyright claims
13 Yorum
My Coputer! 11 Ağu @ 17:44 
reporting the same issue as @BlueLeafy and @Crazy Cat Gentleman
Nobara Linux 36
Jixxor 10 Ağu @ 12:36 
Does this work together with other music mods? I got two that add Total War: Medieval and TW: Rome music - will that work?
BlueLeafy 14 Tem @ 9:34 
I am playing on kubuntu linux and I'm having the same issue as Crazy Cat Gentleman. Is there a discord channel I can go to to submit player logs?
Crazy Cat Gentleman 4 Tem @ 5:49 
for completeness, I should add that none of the songs will play. the titles all come up in the message area, usually several at once, and then a song included with Rimworld is played. raids have no alert sound and usually no music unless something from the game is chosen.
Crazy Cat Gentleman 4 Tem @ 5:46 
this was working fine for me on Rimworld 1.5, but with 1.6, I see a lot of stuff on startup like

Exception loading UnityEngine.AudioClip from file.
absFilePath: /Users/(removed)/Library/Application Support/Steam/steamapps/workshop/content/294100/3265314046/Sounds/MusicExpanded/Glitterworld/Glitterworld_Quest_Complete.ogg
Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////Users/(removed)/Library/Application Support/Steam/steamapps/workshop/content/294100/3265314046/Sounds/MusicExpanded/Glitterworld/Glitterworld_Quest_Complete.ogg

seems to log this for each of the song files. the files all exist at the path in the error messages. I've unsubbed from and resubbed to this and the framework mod, made sure config files got removed, etc. any suggestions for other things I could try?
Nitsah 21 Nis @ 11:59 
Glitterworld and Medieval just stops music from playing after soudntrack ends.
WJSabey 3 Nis @ 21:06 
Would it be possible to have the active playlist data stored in the save files? So if we've got a couple of colonies that have different themes, we don't have to change the options every time we switch from one to the other? The way I imagine it working would be if we go to the mod options from the main menu, we configure the defaults which are loaded when making a new colony or when loading a save without music information, but when opening the mod options with a save loaded it would instead set the music for that particular town, which would be saved with it and restored when we load. That way we'd just have to set the playlists once per save.
Dr. Quackers M.D. 10 Oca @ 13:56 
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.GenCollection:RandomElementByWeight<MusicExpanded.TrackDef> (System.Collections.Generic.IEnumerable`1<MusicExpanded.TrackDef>,System.Func`2<MusicExpanded.TrackDef, single>)
MusicExpanded.Patches.MusicManagerPlay/ChooseNextSong:Prefix (RimWorld.MusicManagerPlay,Verse.SongDef&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MusicManagerPlay.ChooseNextSong_Patch2 (RimWorld.MusicManagerPlay)
RimWorld.MusicManagerPlay:StartNewSong ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MusicManagerPlay.MusicUpdate_Patch1 (RimWorld.MusicManagerPlay)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Zaljerem  [yaratıcı] 1 Oca @ 2:03 
Thanks for the report, I've just pushed updates to MEF and Music Manager.
Geobeetle 31 Ara 2024 @ 21:58 
@Zaljerem If you run this with music manager with Medieval track selected starting a new n*k*d brutality game throws an error and crashes to main menu when loading into the map