Phasmophobia

Phasmophobia

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Cursed Possesions Guide
By The Dark Side of The Moon
This guide can help inexperienced players understand cursed possesions.
   
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Tarot Cards
I have a separate guide to tarot cards. I advise you to look > click
Haunted Mirror
Haunted Mirror provides a view into the ghost room, but the more you look into it, the faster your sanity is spent. If the Haunted Mirror breaks, the cursed hunt begins.

Music Box
Music Box causes the ghost to sing, broadcasting its current location. The hunt can begin if the music box is abandoned during use. Also if the music box is 5 meters or less away from the ghost, it will appear and start walking towards the box. If the ghost touches it or walks for more than 5 seconds, it will start hunting
Voodoo Doll
Interacting with a voodoo doll will cause one of the 10 pins stuck into the doll to be randomly inserted into it. This will cause the ghost to perform an interaction and reduce the user's sanity by 5%. But if a pin is stuck in the heart, the player's sanity will decrease by 10%, and the ghost will begin a cursed hunt. Additionally, if the player's sanity is less than what would be lost by pressing a pin, any remaining pins will also be inserted and a curse hunt will also occur.
Summoning Circle
To summon a ghost, you need to light all 5 red candles on the pentagram using the lighter from your equipment. For each lit candle, 16% of your sanity will be taken away, as well as from all players who are standing nearby (total 80%). As soon as all the candles are lit, the ghost will materialize, but will remain motionless for 5 seconds. At the end of these 5 seconds, the ghost will begin hunting.

Lighting a Summoning Circle candle without sanity will instantly extinguish it. (But if you light the 5th candle, the hunt will still begin).
Ouija Board
Using the Ouija board, you can find out the ghost's location, age, intentions, whether you've lost your sanity, and where the bone is.

Questions like "Where is the bone?", "What is your favorite room?" drains 50% of player's sanity.

Questions like "Are you here?" , "How many people are in this room?" drains 20% of player's sanity.

Other questions usually drain 5% of sanity.

If you say "Knock knock", ghost will answer "Who's there".

If you say "Macro", ghost will answer "Polo".
Monkey Paw
Monkey Paw сan grant your wishes in the form of effects on both the player and the ghost.

Ghost

1. "I wish to see the ghost."

  • The cursed hunt begins
  • All players are blinded

2. "I wish for activity" or "I wish the ghost would do something"

  • The ghost becomes more active for a while
  • The front door is locked for 2 minutes
  • The fuse breaks completely

3. "I wish to trap the ghost"

  • Locks a ghost in his favorite room for 1 minute.
  • Locks the doors in the ghost room
  • The ghost cannot start hunting during this minute

Player

1. "I wish to be sane"

  • Sets the sanity of all players to 50% (i.e. if less than 50%, then increases to 50%, and if more, then decreases to 50%)

2. "I wish to be safe"

  • Unlocks the nearest locked hiding place
  • All the lights in the current room are broken
  • The ghost will now hear you and your equipment across the entire map, even if the equipment is working properly

3. "I wish to leave"

  • Unlocks all locked doors (the front door, if hunting, as well as all doors blocked by other wishes)
  • For 5 seconds the screen will go dark and the player will become very slow

Other

1. "I wish to revive my friend"

  • Revives a dead player
  • Has a 50% chance of killing you in return
  • Doesn't revive if there's a hunt going on

2. "I wish for knowledge"

  • In the player's journal making a wish, marks a evidence that the current ghost does not have, and crosses out all ghosts that have this evidence
  • The on-screen player making a wish goes dark and the sounds become very quiet for the rest of the contract
  • The hunt begins. Moreover, the ghost, wherever it is, will be teleported to the player.

3. "I wish for (weather)"

  • Allows you to change the weather. It is possible to set one of the following six weather types: sunrise, rain, clear sky, fog, snow, wind.