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Slave Rebellions Improved (Continued)
   
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2 JUN a las 12:02 p. m.
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Slave Rebellions Improved (Continued)

En 1 colección creada por Mlie
Mlie's resurrected mods
861 artículos
Descripción

Update of busted_bunnys mod https://steamproxy.net/sharedfiles/filedetails/?id=2601801303



[dsc.gg]
[github.com]


Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve.

Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds new AI behaviour and makes slave rebellions more predictable and random free.

List of changes
  1. New feature to disable slaves from rebelling if their suppression is above 60% (can be adjusted in mod settings).
  2. Rebellion type generation now depends on amount of rebelling slaves and can grow into grand rebellion, causing even suppressed (up to 80% of suppression) slaves to rebel.
  3. Whether rebellion should be rebellion or just an escape is now decided by availability of guns to rebels. Why slave will try to fight their owners if they don't have any weapons?
  4. Slave escape is now actually slave escape. Completely new AI behaviour causing escaping slave to escape, instead of trying to fight their owners or destroy their property. They WILL run for their lives.
  5. Improved alerts:
    a) Unsuppressed slaves alert now shows names of all unsuppressed slaves.
    b) Rebellion is likely alert now points to all slaves that will likely to cause a rebellion.
    This way cruel slave owners can prevent rebellions by beating slaves before they start to rebel.

Compatibility
Incomatible with anything that also affects generation of slave rebellions.

Everything else should be completely compatible.

Bugs and suggestions
Feel free to post any suggestions in comments on how to make this mod better.
If you encounter any errors related to this mod or notice bugs, please post bug reports in bug reports section. Bug reports in comments will be ignored!


[discord.gg]

Credits:
BIG WIK - commisioner of this mod.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
16 comentarios
kad 29 SEP a las 3:34 p. m. 
anyone now if this causes slaves to escape without a message/notification showing?
i've just had a slave completely vanish from my colony and i dont know if it is a bug or an intended feature of this mod
Aemi Daniels 10 SEP a las 1:19 a. m. 
now all i need is some way for slaves with the submissive trait to stop trying to rebel. they WANT to be enslaved, then rebel cuz theyre slaves, then get miserable that theyre no longer enslaved >_< like dude i enslaved you the way you wanted! why arent you happy??
B 30 AGO a las 11:48 p. m. 
or
turol 16 AGO a las 5:20 a. m. 
It's a mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3223443793

A brain shocker does exactly what it says on the tin: it incapacitates pawns on command, even if they're rebelling, escaping or on a mental break. The pawns know this and a have a -8 moodlet "installed compliance device" so they should behave themselves.
Mlie  [autor] 16 AGO a las 5:09 a. m. 
@turol I dont know what implant that is?
turol 16 AGO a las 5:07 a. m. 
Would it be possible to add integration with integrated implants' brain shocker? Slaves who are just going to get zapped immediately should not rebel.
DePartido 14 AGO a las 1:08 a. m. 
I AM SPARTACUS
Arizona Ranger 31 JUL a las 8:00 p. m. 
I AM SPARTICUS
hardbrocklife 23 JUL a las 9:25 a. m. 
Going to give this a shot, because my slaves are stupid. Im assuming it doesnt exist in Vanilla, but it doesnt make sense for 3 slaves in a colony that has 6 colonists would try to stage a rebellion when all of them have like 20% health and can hardly move. Nearly incapacitated people shouldnt attempt slave rebellions lol. There should be a multiplier for current health or something. Hopefully this mod helps resolve that indirectly.
Retr0 14 JUN a las 5:39 a. m. 
thank you